A Difficult Game About Climbing
What is this game?
A Difficult Game About Climbing is a so-called rage platformer inspired by Getting Over It. In it, you climb a mountain made of different terrains with unusual movement controlling, where you actually have to grab the terrain with both hands.
Where is the options page?
The player options page for this game contains all the options you need to configure and export a config file.
What does randomization do to this game?
The gameplay is not randomized in any way, but movement is nerved and certain parts of the in-game world do not work (correctly) until you receive a specific item.
What is the goal of A Difficult Game About Climbing in Archipelago?
Reaching the top of the mountain and completing the game, indicated by the screen turning white.
Which items can be in another player's world?
- Grip Strength (increases friction of everything you grab)
- Swinging Metal Beam (without it, the metal beam, that you need to swing to continue, will not move)
- Metal Beam Angle Increase (increases the maximum angle to which the metal beam can swing)
- Rotating Cog Repair (without it, all rotating cogs at the second checkpoint will rotate in the opposite direction)
- Rotating Cog Halting (stops all cogs from rotating)
- Side Cog Halting (stops all side cogs from moving the player)
- Deafness Trap (permanently disables all sound in-game)
What is considered a location check?
Each surface type represents a location that is checked upon grabbing it for the first time. There are a total of 16 surface types.
But I'm not that good at the game...
You can adjust the difficulty of the logical requirements in the player options, so that even less skilled players have a chance of reaching the top in their world.