Actraiser

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Crystal Count

Number of Dheim Crystals required to access Death Heim, if Pool Crystal is disabled this value should not exceed 6
This is a range option.

Accepted values:
Normal range: 6 - 40
25
0
0
0
0
0

Level Count

Amount of Level Up items added into the pool. This is seperate from the Level Up locations that are checks. a lower number may result in a slower and harder run
This is a range option.

Accepted values:
Normal range: 9 - 16
0
25
0
0
0
0

Random Level Requirement

Randomizes the level requirement to enter each first act of an action stage.
25
0
0
Goal Options

Goal Requires Population Count

If enabled will require you to reach a certain population count set by the Population Goal Count option to clear the game
0
25
0

Goal Requires Dheim Crystals

If enabled will require you to have a certain number of Dheim Crystals set by the Crystal Count option
25
0
0

Tanzra Required

If enabled will require you to visit Deathheim after reaching all goal requirements to clear the game
0
25
0

Boss Crystals

If enabled it will place 6 of the Dheim crystals on the act 2 bosses
0
25
0

Max Crystals

Total Number of Dheim Crystals in the Pool Does nothing if you don't have Dheim Crystals as part of your goal
This is a range option.

Accepted values:
Normal range: 6 - 50
25
0
0
0
0
0

Population Goal Count

Total Population needed to reach the population goal, Does nothing if you don't have population goal set
This is a range option.

Accepted values:
Normal range: 250 - 4652
0
25
0
0
0
0
0
Gameplay Options

Halve Construction Wait Time

Reduces the amount of time it takes for construction phases to begin enable if you want a slightly faster game
25
0
0

Max Level Requirement

Maximum required level to access a non death heim action stage does nothing if you don't have Random Level Requirement enabled This value should not exceed Level Count option
This is a range option.

Accepted values:
Normal range: 10 - 16
0
25
0
0
0
0
0

Flame Sword

Adds a flame sword that is normally only in Aitos Act 1 as a permanent upgrade into the item pool This does tend to make the game easier.
0
25
0

arrow_count

Adds permanent arrow upgrades into the pool which increase the damage of your arrows
This is a range option.

Accepted values:
Normal range: 0 - 7
0
25
0
0
0
0
0
Other Options

catraiser

Meow!
25
0
0

include_traps

Includes Traps (Only one made so far) Into the Filler item pool
25
0
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Randomization Options

Randomize Music

Randomized the Music that plays on each map
25
0
0

Randomize Colors

Randomized Color Pallettes for many things in the game
25
0
0

Randomize Enemies

Randomized Enemies within an action stage
25
0
0

Randomize Orb Drops

Randomized Items Dropped From Orbs
25
0
0

Randomize Lairs

Randomized Monster Lairs
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.