Age of Empires IV

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal

Goal

The achievement that completes the slot.
25
0
0
0
0

Total Win Goal

Number of credited victories required for the total-wins goal.
This is a range option.

Accepted values:
Normal range: 1 - 500
0
25
0
0
0
0
0

Wins Per Goal Civilization

Numbered victories required with every selected goal civilization.
This is a range option.

Accepted values:
Normal range: 1 - 50
0
25
0
0
0
0
0

Goal Civilizations

Civilizations unlocked and required when the goal is civilization wins. Civilization pool is then ignored.

Target Rank

Rank which must be observed for the selected ranked goal. Rank completion is permanent.
0
0
0
0
0
0
25
0
0
0
0
0
0
0
0
0
0
0
0
Civilizations

Civilization Pool

Civilizations unlocked for total-wins and rank goals. Ignored by the civilization-wins goal.

Starting Civilization

A guaranteed starting unlock. Random uses the active goal-dependent civilization pool.
Custom values are also allowed for this option. To create one, enter it into the input box below.
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25

Starting Civilizations

Number of deterministic random civilizations to start unlocked, from 1 to 5.
This is a range option.

Accepted values:
Normal range: 1 - 5
25
0
0
0
0
0

Starting Civilization List

Exact starting civilizations. When non-empty, this overrides the other starting civilization options.

Civilization Sanity

Add configured win checks per pool civilization for total-win/rank goals. Civilization-win goals ignore this.
0
25
0

Civilization Sanity Win Count

Number of numbered win checks per civilization when civilization sanity is enabled.
This is a range option.

Accepted values:
Normal range: 1 - 50
25
0
0
0
0
0
Match Tracking

Eligible Match Modes

Standard queues which can produce wins, losses, checks, and DeathLinks.

Win Check Interval

Credited victories between progressive total-win checks. Civilization-win goals ignore this.
This is a range option.

Accepted values:
Normal range: 1 - 50
25
0
0
0
0
0

Win Check Count

Number of total-win milestone checks. Ignored by civilization-win goals.
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0

Include Custom Games

Count completed custom games when the client has a session-only AOE4World API key.
25
0
0

Death Link

Send a DeathLink on eligible losses and suppress one eligible match after a received DeathLink.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.