Animal Crossing

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Tools in Pool

The net, fishing rod and shovel are AP items. Axe stays vanilla. The tool can't be bought or found until you receive it in the mail from the multiworld.
25
0
0

Starting Tool

A tool you start with, mailed to you. Without Tools in Pool it's a freebie on top of the vanilla tools. This can greatly change logic.
25
0
0
0
0
0

Shops Always Open

Shops are open at any hour. This impacts logic, as some time slots have no store available, so this setting cannot be changed later in-game.
25
0
0

Turnips Never Spoil

Turnips never spoil under any circumstances. This impacts ant logic, as the only way to get ants without spoiled turnips is candy, which is sold in October. This setting can't be changed later in-game.
0
25
0

Global Storage

Get access to an additional 200 item slots. Available in the PC pause menu. Storage doesn't carry over with vanilla save. - off: no storage - indoors_only: Storage option only available inside buildings (houses, shops...) - anywhere: also outdoors in your town
0
25
0
0

Fruit Filler

Add non-town fruit to pool as filler. With Treesanity they're always in the pool (as progression).
0
25
0
Goal

Goal

What you need to do to finish. With several goals, all are required. Once all goals are done, listen to K.K. Slider on Saturday night (8pm-12am) to finish. - Statue: pay off every house loan so Tom Nook builds your statue. - Museum: receive "Museum Goal Percent" of the museum donation items (needs Museumsanity). - Froggy Chair: get the froggy chair into your catalog, any way you can (never a Catalogsanity item). - Catalog: get "Catalog Goal Percent" of the Catalogsanity items into your catalog (needs Catalogsanity). - Furniture Set: every piece of the Furniture Set placed somewhere in your house. Each piece is an item mailed to you from AP and is unobtainable through normal means. - Chess Set: a full chess board's pieces somewhere in your house. Per color: 8 pawns, 2 rooks, 2 knights, 2 bishops, 1 queen, 1 king. Only one item of each kind is sent through AP, after which you can order the rest from the catalog. Chess and furniture goals need the basement built and an open shop time unlocked.

Museum Goal Percent

For the Museum goal: percentage of the museum donation items you need to receive.
This is a range option.

Accepted values:
Normal range: 1 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Catalog Goal Percent

For the Catalog goal: percentage of the Catalogsanity items you need in your catalog.
This is a range option.

Accepted values:
Normal range: 1 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Furniture Set

Furniture Set goal only: the set to collect. The furniture series have 10 pieces each (wallpaper and flooring not included); Instruments has 15 (guitars, pianos, strings, harp, lute, vibraphone and drums).
0
0
0
0
0
0
0
0
0
0
0
0
25
Intro

Skip Intro

How much of the new game intro to skip. - off: full intro - skip_all: jump straight to house; train and job are skipped
0
25
0

Player Name

In-game name (max 8 characters). Empty uses slot name (truncated). If your name has no valid characters, the placeholder "-" is used. Only used when train is skipped.
This option allows custom values only. Please enter your desired values below.

Town Name

In-game town name (max 8 characters). Empty uses "Archi". Only used when train is skipped.
This option allows custom values only. Please enter your desired values below.

Gender

In-game gender. Only used when train is skipped.
0
0
25

Face

In-game face; each gender has 8 possible faces. See github repo for list of faces by ID. Only used when train is skipped.
0
0
0
0
0
0
0
0
25

Starting Shirt

The shirt you start with. The game normally picks from 8 shirts per gender: flame to speedway for boys, folk to gelato for girls. Random (Gender) keeps vanilla behavior. Any shirt can be chosen for either gender.
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25
0

House

There are four houses in this game to pick from. Usually Tom Nook asks which one you want; skipping his job also skips this part, so it pulls from the yaml.
0
0
0
0
25
Town Generation

Town Fruit

Pick the starting fruit. This is purely cosmetic.
0
0
0
0
0
25

Grass Shape

The shape of the pattern in your town's grass texture.
0
0
0
25

Train Station

Your town's train station: wood, stone or brick, with five roof colors each.
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25

Town Day

A day in July is picked to be the "Town Day" holiday. 4 is reserved for the Fireworks Festival (if you pick 4 it just rolls a random day).
This is a range option.

Accepted values:
Normal range: 1 - 31
0 ❌
0 ❌
25
0
0
0

Letter Paper

Stationery for letters sent from Archipelago (items, goals, etc).
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25

Letter Sender

Signature at the bottom of letters from Archipelago (max 32 characters). Empty uses "Archipelago". The mailbox list still shows "AP"
This option allows custom values only. Please enter your desired values below.

Loan Letter Text

Text of the letter Archipelago sends when your loan is ready for payoff at the post office (max 192 characters). Use | for a line break: the game doesn't wrap lines by itself. Empty uses "Your loan is ready for|payoff at the post office!"
This option allows custom values only. Please enter your desired values below.

Villager Blacklist

Villagers in this list will never move in, show up at the start, be a summer camper, etc. "Personality: Cranky" (or Normal, Peppy, Lazy, Jock, Snooty) blacklists all villagers with that personality. At least 6 villagers must stay allowed.

Starting Villagers

Can force starting villagers. If more than 6, will be chosen randomly. "Personality: Cranky" (or Normal, Peppy, Lazy, Jock, Snooty) adds every villager with it. Blacklisted villagers are skipped.
Matters of Money

Starting Loan

Loan amount for your starting house. Vanilla: 17,400.
This is a range option.

Accepted values:
Normal range: 1000 - 999999

The following values have special meanings, and may fall outside the normal range.
  • 15000: Default
  • 17400: Vanilla
0 ❌
25 ❌
0 ❌
0
0
0
0

Medium House Loan

Loan amount for the first house upgrade (bigger main floor). Vanilla: 148,000.
This is a range option.

Accepted values:
Normal range: 1000 - 999999

The following values have special meanings, and may fall outside the normal range.
  • 45000: Default
  • 148000: Vanilla
0 ❌
25 ❌
0 ❌
0
0
0
0

Basement Loan

Loan amount for the basement (second upgrade). Vanilla: 49,800.
This is a range option.

Accepted values:
Normal range: 1000 - 999999

The following values have special meanings, and may fall outside the normal range.
  • 30000: Default
  • 49800: Vanilla
0 ❌
25 ❌
0 ❌
0
0
0
0

Large House Loan

Loan amount for the third house upgrade (biggest main floor). Vanilla: 398,000 .
This is a range option.

Accepted values:
Normal range: 1000 - 999999

The following values have special meanings, and may fall outside the normal range.
  • 60000: Default
  • 398000: Vanilla
0 ❌
25 ❌
0 ❌
0
0
0
0

Upper Floor Loan

Loan amount for the upper floor (the last upgrade). Vanilla: 798,000.
This is a range option.

Accepted values:
Normal range: 1000 - 999999

The following values have special meanings, and may fall outside the normal range.
  • 80000: Default
  • 798000: Vanilla
0 ❌
25 ❌
0 ❌
0
0
0
0

Loan Credit Percent

The main filler in this game: credits applied to your house loan, or to your savings if your loans are paid off. Setting is the percentage of your total loan; setting to 100 means filler will be enough to completely pay your loan. Bell credits reduce interruptions and menuing, and are the recommended filler.
This is a range option.

Accepted values:
Normal range: 1 - 200
0 ❌
25 ❌
0 ❌
0
0
0
0

Extra Bells (x10,000)

Extra Bells in the pool, sent directly to you in the mail. Value is x10,000, so 6 = 60,000. A mix of 10k and 30k bags. If there's not enough filler items, you may not get the full amount or the exact amount. In the extreme case, can completely remove the credit filler, but this is unusual.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0
Favorsanity

Favorsanity

Villager favors send checks. This is the "give me work!" dialog option when talking to villagers. Favors are gated by pools to deepen progression/spheres. First pool always open from start. ANY favor from any Villager counts.
0
25
0

Favor Pools

With Favorsanity, the number of pools to gate favors. Each pool has "Favors Per Pool" amount of favors in it. "Favor Pools" x "Favors per Pool" is at most 100.
This is a range option.

Accepted values:
Normal range: 1 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Favors per Pool

Favor checks in each Favor Pool.
This is a range option.

Accepted values:
Normal range: 1 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0
Shellsanity

Shellsanity

Archipelago items sometimes wash up on the beach in place of a shell. Like shells, they stay forever until picked up. To get more shells to spawn, pick up existing ones (including non-AP shells) and move to a new day.
25
0
0

Beach Checks per Month

With Shellsanity, the beach checks per month (3 makes 36).
This is a range option.

Accepted values:
Normal range: 1 - 20
0 ❌
25 ❌
0 ❌
0
0
0
0
Treesanity

Treesanity

Fruit trees drop AP items, up to the given amount per fruit tree type. Fruit is now progressive and in the pool, and is unobtainable through normal means in-game. Note that once fruit is received, Tom Nook will sell it in his store, should you lose it.
25
0
0

Tree Checks per Fruit

With Treesanity, the amount of tree checks per fruit (3 makes 15, or one tree per type). A tree drops 3 at most per harvest; it bears again 3 days after shaking.
This is a range option.

Accepted values:
Normal range: 1 - 20
0 ❌
25 ❌
0 ❌
0
0
0
0
Loansanity

Loansanity

Paying of loans sends a configurable amount of checks. Next loan gated by Progressive House items in AP pool. Turning this off sets loan behavior to vanilla, except for your configured loan amounts. Required for "Statue" goal.
0
25
0

Fossil Loans

All loans after the first have logic to require the shovel and one dinosaur fossil set, IF those are set to be AP items. This ensures you have a consistent way to make money if early game is stacked with Progressive Houses. Note that this gives less varied seeds, as you'll almost always get early shovel.
25
0
0

Total Loan Checks

Number of checks spread over the five loans in total, split by each loan's share of the total debt. Each loan gets at LEAST one check. Paying a loan releases ALL checks associated with that loan at once.
This is a range option.

Accepted values:
Normal range: 5 - 200
0 ❌
25 ❌
0 ❌
0
0
0
0
Timesanity

Timesanity

The clock stops fully. Each month and each time slot (Morning 4-8, Day 9-15, Evening 16-20, Night 21-3) is an item. You set the date and hour from the pause menu, to any month and slot you own.
25
0
0

Starting Month

With timesanity, the month you start with. The game starts on the 1st of the month.
0
0
0
0
0
0
0
0
0
0
0
0
25

Starting Time

With timesanity, the time slot you start with. The game starts on the first hour of the time slot.
0
0
0
0
25
Catalogsanity

Catalogsanity

Reserve a section of the catalog for AP. Sections are gated by Progressive Catalog Pool. Registering an item sends a check. Items in the Catalogsanity pool only come from registered sources (see "Catalog Sources"). Must be on for the Catalog goal.
25
0
0

Catalog Pools

Catalog is split into pools, each one requiring a Progressive Catalog Pool unlock (none open at the start). Pools x Pool Size = total catalog checks, at most 575 (furniture, clothes, carpets and wallpaper only; fewer with the Furniture Set / Chess Set goals). Asking for more lowers the pool size.
This is a range option.

Accepted values:
Normal range: 1 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Catalog Pool Size

Catalog items unlocked per Progressive Catalog Pool. Items are picked at random, with every pool getting a similar mix of furniture, clothes, carpets and wallpaper.
This is a range option.

Accepted values:
Normal range: 1 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Catalog Sources

What can give you items from the reserved Catalogsanity catalog. Nook's shop is always a source and will eventually sell everything, so this never changes what is reachable, only how easy it is to get items outside Nook. - Favors: villager favor rewards. - Trades: villagers trading or selling in a chat. - Lost and Found: the daily item. - Dump: the daily items. - Letters: villager reply presents and letter-quality rewards. - Trees: furniture from shaking trees. - Presents: from trees and balloons. - Grab Bags: Nook's sale day bags. - Wisp: his reward.
Museumsanity

Museumsanity

Catching, digging up or donating things sends checks (see the options below). Required for the Museum Goal, which replaces museum donations with AP items.
0
25
0

Bug Checks

With Museumsanity, what sends a check for each bug. - Off: no bug checks or AP items - Journal: catching it for the first time. With the Museum goal, Blathers never takes bugs. - Museum: donating it. With the Museum goal, Blathers takes it while its check isn't sent. - Both: catching and donating are separate checks. Doubles bug checks
0
25
0
0
0

Fish Checks

With Museumsanity, what sends a check for each fish. - Off: no fish checks. - Journal: catching it for the first time. With the Museum goal, Blathers never takes fish. - Museum: donating it. With the Museum goal, Blathers takes it while its check isn't sent. - Both: catching and donating are separate checks. Doubles fish checks
0
25
0
0
0

Fossil Checks

With Museumsanity, what sends a check for each fossil. - Off: no fossil checks. - Instant: fossils come out of the ground already appraised; digging one up sends its check. - Vanilla: mail the fossil to the museum for appraisal, then donating it sends the check. - Instant Donate: dig up as Instant, plus a second check for donating it. Doubles fossil checks
0
25
0
0
0

Painting Checks

With Museumsanity, what sends a check for each painting. Not available yet.
25
0

Bug Availability

Which bugs can spawn. - All: every bug. - Progressive: a bug only spawns once you have its item: - "Tree Bugs" (cicadas, Bagworm, Spider, Purple Butterfly, Bee) - "Beetles" - "Flower Bugs" (butterflies, ladybugs, Mantis, Snail) - "Ground Bugs" (crickets, Grasshopper, locusts, Mole Cricket, Pill Bug, Ant, Cockroach) - "Flying Bugs" (dragonflies, Mosquito, Firefly, Pond Skater) Needs Bug Checks (with Museumsanity); without them this is All.
0
25
0

Fish Availability

Which fish can spawn. - All: every fish. - Progressive: a fish only spawns once you have one of its items: - "Small River Fish" - "Medium River Fish" - "Large River Fish" - "Pond Fish" (includes the lake) - "Sea Fish" The fishing tourney needs the river items for the basses. Needs Fish Checks (with Museumsanity); without them this is All.
0
25
0

Fossil Availability

Which fossils can come out of the ground. Works without Museumsanity too. - All: every fossil. - Season Locked: each fossil only comes out in one season: - Spring: March-May - Summer: June-August - Autumn: September-November - Winter: December-February - Progressive: each dinosaur series requires an item before it spawns, adds 8 progressive items to pool. No fossils are buried until you have one of these items. Needs Fossil Checks (with Museumsanity); without them this is All.
0
0
25
0
Nook's Cranny

Nook Store Upgrades

How Tom Nook upgrades his store. Regardless of setting, Nookington's never needs a visitor to upgrade, unlike vanilla. - Progressive: three Progressive Nook Store items in the pool, one upgrade each. - Sales: total Bells spent at the store reaches the Nook Store Sales amounts (Vanilla behavior). - Catalog: the number of entries in your catalog reaches the Nook Store Catalog counts (any, not just Catalogsanity).
25
0
0
0

Nook 'n' Go Sales

Sales Upgrades only: total Bells spent for Nook 'n' Go. Vanilla: 25,000.
This is a range option.

Accepted values:
Normal range: 1000 - 999999

The following values have special meanings, and may fall outside the normal range.
  • 15000: Default
  • 25000: Vanilla
0 ❌
25 ❌
0 ❌
0
0
0
0

Nookway Sales

Sales Upgrades only: total Bells spent for Nookway. Vanilla: 90,000.
This is a range option.

Accepted values:
Normal range: 1000 - 999999

The following values have special meanings, and may fall outside the normal range.
  • 40000: Default
  • 90000: Vanilla
0 ❌
25 ❌
0 ❌
0
0
0
0

Nookington's Sales

Sales Upgrades only: total Bells spent for Nookington's. Vanilla: 240,000.
This is a range option.

Accepted values:
Normal range: 1000 - 999999

The following values have special meanings, and may fall outside the normal range.
  • 75000: Default
  • 240000: Vanilla
0 ❌
25 ❌
0 ❌
0
0
0
0

Nook 'n' Go Catalog

Catalog Upgrades only: catalog entries (of the current player) for Nook 'n' Go.
This is a range option.

Accepted values:
Normal range: 1 - 500
0 ❌
25 ❌
0 ❌
0
0
0
0

Nookway Catalog

Catalog Upgrades only: catalog entries (of the current player) for Nookway.
This is a range option.

Accepted values:
Normal range: 1 - 500
0 ❌
25 ❌
0 ❌
0
0
0
0

Nookington's Catalog

Catalog Upgrades only: catalog entries (of the current player) for Nookington's.
This is a range option.

Accepted values:
Normal range: 1 - 500
0 ❌
25 ❌
0 ❌
0
0
0
0
Quality of Life

No Weeds

Weeds never grow in your town. This can later be changed in-game under Settings > AP.
0
25
0

More Favors

Villagers will almost always give you a job when you talk to them. This can later be changed in-game under Settings > AP.
0
25
0

Villagers Don't Leave

Villagers never move out, and nobody talks about moving. Once your town has 15 villagers, nobody new moves in either. This can later be changed in-game under Settings > AP.
25
0
0

Villagers Never Sleep

Villagers never go to sleep: when they would, they stay awake at home, so you can always visit them (handy for favors when you only have early-morning or night hours). This can later be changed in-game under Settings > AP.
25
0
0

No Falling Stalks

The stalk market never rolls the falling pattern (prices only go down all week). This can later be changed in-game under Settings > AP.
25
0
0

Skip HRA Talk

Tom Nook never stops you in his shop to talk about the Happy Room Academy. The Academy starts judging your house the day after you move in. This can later be changed in-game under Settings > AP.
0
25
0

Shop Never Sells Out

Things you buy in Tom Nook's shop stay on the shelf, so you can buy them again. Grab bags still sell out. This can later be changed in-game under Settings > AP.
25
0
0

Coconuts Wash Up

Coconuts sometimes wash up on the town beach in place of a shell. This can later be changed in-game under Settings > AP.
0
25
0

Normalized Time Travel

Time travel always counts as one day forward, no matter how far forward or back you actually travel. Setting this to false uses vanilla logic: backwards travel has penalties, and forward travel brings weeds and villager move-outs, etc. This can later be changed in-game under Settings > AP.
0
25
0

Critter Odds

How likely each bug and fish is. Works without Museumsanity too. - Vanilla: the game's odds. - Normalized: every bug and fish spawn is equally likely. - Dynamic: like Normalized, but bugs and fish whose check isn't sent yet (or have not been found) are 6 times as likely. Normalized and Dynamic force unique region fish (waterfall, lake) to take up a greater share of the fish in that region over river fish. Bugs also spawn more frequently in acres, which helps with winter sparseness. This can later be changed in-game under Settings > AP.
0
0
25
0

Fossil Odds

How likely each available fossil is. Works without Museumsanity too. - Vanilla: the game's original odds (not in your favor) - Normalized: every available fossil equally likely. - Dynamic: like Normalized, but fossils whose check isn't sent yet (or which have not been found) are 6 times as likely. This can later be changed in-game under Settings > AP.
0
0
25
0

New Item Chance

How often a random item you get from Catalogsanity sources is new (Nook's shop, favors, balloon presents, ...) This can later be changed in-game under Settings > AP.
This is a range option.

Accepted values:
Normal range: 5 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Shellsanity Item Chance

With Shellsanity, percent chance that a generated shell is an Archipelago item. The beach can hold at most 20 of any shell, including AP items. This can later be changed in-game under Settings > AP.
This is a range option.

Accepted values:
Normal range: 1 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0
Deprecated

No Cockroaches

No longer used: since 0.5.3 this is a game setting (Settings > Gameplay in the game, for all your saves). Kept so older yamls still load.
25
0
0

No Fishing Trash

No longer used: since 0.5.3 this is a game setting (Settings > Gameplay in the game, for all your saves). Kept so older yamls still load.
25
0
0

Easier Critter Catch

No longer used: since 0.5.3 this is a game setting (Settings > Gameplay in the game, for all your saves). Kept so older yamls still load.
25
0
0

Hidden Bug Hints

No longer used: since 0.5.3 this is a game setting (Settings > Gameplay in the game, for all your saves). Kept so older yamls still load.
25
0
0

Hidden Item Hints

No longer used: since 0.5.3 this is a game setting (Settings > Gameplay in the game, for all your saves). Kept so older yamls still load.
25
0
0

Short Shop Talk

No longer used: since 0.5.3 this is a game setting (Settings > Gameplay in the game, for all your saves). Kept so older yamls still load.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.