Arkham Horror The Card Game

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Basic

Included Campaigns

Campaigns that are guaranteed to be included

Additional Campaigns

Number of additional randomly selected campaigns to add to the included campaigns
This is a range option.

Accepted values:
Normal range: 0 - 8
25
0
0
0
0
0

Required Campaigns

The number of campaigns where the final scenario must be completed in order to goal
This is a range option.

Accepted values:
Normal range: 0 - 8
0
25
0
0
0
0
0

Starting Scenarios

The number of scenarios that will start unlocked
This is a range option.

Accepted values:
Normal range: 0 - 19
0
25
0
0
0
0
0

Starting Investigators

The number of investigators that will start unlocked
This is a range option.

Accepted values:
Normal range: 0 - 85
0
25
0
0
0
0
0

Unlockable Investigators

The number of investigators that can be unlocked by items in the pool
This is a range option.

Accepted values:
Normal range: 0 - 85
0
25
0
0
0
0
0

XP Logic Modifier

The value all logically expected xp for scenarios will be multiplied with, as percent
This is a range option.

Accepted values:
Normal range: 0 - 200
0
25
0
0
0
0
0

Difficulty

The difficulty used for campaigns. This affects which filler and trap items exist in the pool and is intended to be matched to the difficulty selected for each campaign.
0
25
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.