Blender

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Minimum Similarity Percent

Checks will generate at and above this percent.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Maximum Similarity Percent

Checks will generate at and below this percent.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Goal Similarity Percent

The similarity percentage required to reach the goal.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Progressive Render Width Count

The number of Progressive Render Width items in the item pool. More items means each one expands your render border by a smaller amount, making it more difficult.
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0
0

Progressive Render Height Count

The number of Progressive Render Height items in the item pool. More items means each one expands your render border by a smaller amount, making it more difficult.
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0
0

Check Count

The number of checks that will be available.
This is a range option.

Accepted values:
Normal range: 20 - 200
0
25
0
0
0
0
0

Trap Fill Percent

The percentage of filler items to be replaced by random traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Full Arsenal Duration

The number of seconds full arsenal will last for. Receiving the full arsenal item will remove all tool restrictions, as if every tool was unlocked.
This is a range option.

Accepted values:
Normal range: 10 - 300
0
25
0
0
0
0
0

Despair

Enables the despair item. If disabled, the item will instead be undo traps.
0
25
0

death_link

When you undo/redo, everyone with deathlink dies. When someone with deathlink dies, you will undo to the furthest undo in history. Blender's default setting is 32 undos max in history. Setting is in Edit -> Preferences -> System -> Memory & Limits -> Undo Steps
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.