Bomberman Quest

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Gameplay Options

Goal

Game's Goal Engines - Collect all 4 engines by beating the 4 commanders to beat the game Chaos Bomber - Defeat every monster then fight chaos bomber to beat the game Cards - Collect the 3 Trading Cards and turn them in Peece Town
25
0
0
0

open_regions

Moves the guards in Peece town and removes the statue barries to allow you to move freely between regions
0
25
0

save_heal

Saving the game will heal you
0
25
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Starting Options

sneakers_start

Start with the Sneakers, highly recommended
0
25
0

fire_start

Start the game with a Fire item
25
0
0

health_start

Starting Health
This is a range option.

Accepted values:
Normal range: 1 - 5
0
25
0
0
0
0
0
Randomization Options

music_shuffle

Shuffle Music
25
0
0

sound_shuffle

Shuffle sound effects
25
0
0

palette_random

Randomize some colors
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.