Content Warning

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Viral Sensation Goal

Reach 1,000,000 views in a single quota. Fired by the client when the threshold is crossed in-game.
0
25
0

Views Goal

Reach the configurable lifetime view target (Views Goal Target). Requires Views Checks to be enabled — if Views Checks is off, this goal is treated as off.
25
0
0

Views Checks

When enabled, lifetime-view milestone locations are part of the pool. Disable to remove all view threshold locations from generation. If off, views_goal is invalid.
0
25
0

Views Goal Target

When Views Goal is enabled, the lifetime view total required to win. The world uses the nearest lifetime-view milestone at or above this value. Maximum 33,739,000 — the highest reachable lifetime total at the maximum quota count (day 63).
This is a range option.

Accepted values:
Normal range: 0 - 33739000
0
25
0
0
0
0
0

Quota Goal

Reach and complete the configured number of quotas. Requires Quota Requirement to be enabled — if Quota Requirement is off, this goal is treated as off.
25
0
0

Quota Requirement

When enabled, quota checks are included in the location pool and completing quotas can be part of the goal. When disabled, all quota-related checks are removed from the pool. If turned off, the Quota Goal will be invalid.
0
25
0

Quota Count

The number of quotas to play through. Drives the active count of Quota / Day Extraction / Sponsorship locations and (if Quota Goal is on) the number required to win. Each quota is 3 days, so day-extraction checks run from day 1 to QuotaCount * 3. Sponsorship checks run from 1 to QuotaCount - 1 (capped at 20).
This is a range option.

Accepted values:
Normal range: 1 - 21
0
25
0
0
0
0
0

Monster Hunter Goal

Film a configurable number of distinct monsters (Monster Hunter Count) to win.
25
0
0

Monster Hunter Count

When Monster Hunter is enabled, the number of distinct monsters that must be filmed to win. Minimum 5, maximum 33. Note: an average 5-quota run encounters 15-20 monsters.
This is a range option.

Accepted values:
Normal range: 5 - 33
0
25
0
0
0
0
0

Monster Tiers

When enabled, each non-difficult filmable monster gains two additional filming location checks (2nd and 3rd sightings). Adds up to 42 extra location checks across non-difficult monsters and artifacts. No new logic is added beyond the dungeon-depth rules of the base check.
25
0
0

Filler Multi-Sightings

When enabled, all 2nd / 3rd sighting locations created by Monster Tiers hold filler items only — no progression items spawn there. Disable to let real items spawn behind multi-sighting checks at the cost of more required dives. No effect when Monster Tiers is off.
0
25
0

Difficult Monsters Have Real Items

When enabled, difficult/rare monsters (Flicker, Cam Creep, Infiltrator, Black Hole Bot, Ear, Snail Spawner, Big Slap, Ultra Knifo, Weeping) can have real (non-filler) items behind their base filming checks. Tier 2 / Tier 3 of difficult monsters always remain filler regardless of this option.
25
0
0

Hat Collector Goal

Purchase a configurable number of hats (Hat Collector Count) to win.
25
0
0

Hat Collector Count

When Hat Collector is enabled, the number of hats that must be purchased to win. Minimum 5, maximum 31 (total hats available).
This is a range option.

Accepted values:
Normal range: 5 - 31
0
25
0
0
0
0
0

Include Sponsorships

When enabled, sponsorship checks are included in the pool. Each completed sponsorship grants the next sponsorship check in order; the active count per seed is QuotaCount - 1, capped at 20.
0
25
0

Sponsor Filler

When enabled (default), all sponsor locations contain filler items. Sponsorships are RNG-dependent and can be hard to complete; this keeps progression away from them by default. Disable to let progression items spawn at sponsor locations.

Multiplayer Mode

Enable if this game is played in multiplayer (more than one player). When enabled, multiplayer-only monster locations (Weeping) are added to the world and can receive real items. When disabled (default / solo play), those locations are completely omitted from generation — the player would never be able to film them without other players in the lobby.
25
0
0

Death Link

Enable Death Link. When enabled, if any player in the Death Link group dies in their respective game, all players in that group will die. Content Warning counts as dead when the entire team wipes. If the team is not in the old world when another player dies they will not be affected by Death Link until they return to the old world.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.