Control

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Game

Enable Sector Unlocks

Sectors are no longer obtained by completing the story, they unlock as items in the randomizer
0
25
0

Enable Clearance Level Unlocks

Clearance levels are no longer obtained by completing the story, they unlock as items in the randomizer
0
25
0

Enable Progressive Clearance Level

Clearance levels are given based on the number of clearance level upgrades collected
0
25
0
Filler

Astral Blip Percentage

Represents the chance of the player getting the House Memory Material as filler checks.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Corrupted Sample Percentage

Represents the chance of the player getting the Corrupted Sample Material as filler checks.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Entropic Echo Percentage

Represents the chance of the player getting the Entropic Echo Material as filler checks.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Hidden Trend Percentage

Represents the chance of the player getting the Hidden Trend Material as filler checks.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

House Memory Percentage

Represents the chance of the player getting the House Memory Material as filler checks.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Intrusive Pattern Percentage

Represents the chance of the player getting the Intrusive Pattern Material as filler checks.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Remote Thought Percentage

Represents the chance of the player getting the Remote Thought Material as filler checks.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Ritual Impulse Percentage

Represents the chance of the player getting the Ritual Impulse Material as filler checks.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Threshold Remnant Percentage

Represents the chance of the player getting the Threshold Remnant Material as filler checks.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Undefined Reading Percentage

Represents the chance of the player getting the Undefined Reading Material as filler checks.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Untapped Potential Percentage

Represents the chance of the player getting the Untapped Potential Material as filler checks.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.