Dark Souls Remastered

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Guaranteed Items

Guarantees that the specified items will be in the item pool

Enable Master Key

Includes the Master Key in the item pool
25
0
0

Singular Boss Souls

Adds only one of each boss soul to the item pool
25
0
0

Enable Deathlink

Includes Deathlink
25
0
0
Fogwall Lock

Fogwall Lock

Makes area fog walls uninteractable until you receive their items from the item pool. Recommended to turn this on.
0
25
0

Fogwall Lock Include Undead Asylum

Includes Undead Asylum early fog wall in the pool. If on, this will likely lead to extremely early BK mode.
25
0
0

Boss Fogwall Lock

Makes boss fog walls uninteractable until you receive their items from the item pool. Does not include Asylum Demon (first encounter), Sif, or Seath (2nd encounter), as all of them do not have fog walls upon your first entry to their arena.
25
0
0
Sanity

Fogwall Sanity

Makes fog walls a "check" - that is, they grant you items when you walk through them. Recommended value of true if Fogwall Lock is true.
0
25
0

Boss Fogwall Sanity

Makes boss fog walls a "check" - that is, they grant you items when you walk through them. Recommended value of true if Boss Fogwall Lock is true.
25
0
0
Upgraded Weapons

Upgraded Weapons Percentage

Percentage of weapons (including shields) in the pool that will be replaced with upgraded versions, if possible. Choose a higher value for an easier time.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Upgraded Weapons - Allowed Infusions

Which infusions are allowed if UpgradedWeapons. Available infusion types are Normal, Raw, Magic, Fire, Divine, Chaos, Enchanted, Occult, Crystal, and Lightning. If "Normal" is removed, all upgraded weapons will have a different, available infusion.

Upgraded Weapons - Adjust Ranges

For upgraded weapons added to the pool, Whether to 'adjust' weapon levels for applying the ranges. When true, the min/max levels will apply to an calculated "level" of an infused weapon adjusted by: +5 for Raw/Magic/Fire/Divine +10 for Chaos/Enchanted/Occult/Crystal/Lightning When false, the min/max levels will not be adjusted.
0
25
0

Upgraded Weapons - Minimum Level

Minimum upgrade value on upgraded weapons in the pool. This can exclude certain infusions if their calculated level cannot be at the minimum level.
This is a range option.

Accepted values:
Normal range: 0 - 15
25
0
0
0
0
0

Upgraded Weapons - Maximum Level

Maximum upgrade plus value on upgraded weapons in the pool.
This is a range option.

Accepted values:
Normal range: 0 - 15
0
25
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.