Dicey Dungeons

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Location Options

Levelsanity

Determines whether level up rewards grants checks (Adds 5 checks for each episode)
0
25
0

Checks per shop

Determines the number of AP items that generate for any individual shop (e.g. in Episode 1, Floor 2 shop). Also determines the number (up to 3) of items in a shop which can be AP at a time. Items above 3 will fill in to those shops as they're purchased (aka as the location checks are sent).
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0
0

Checks per chest

Determines the number of AP items that can be found within any individual chest (e.g. in Episode 1, Floor 1 chest) across runs (1 per run).
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0
0

Checks per trade

Determines the number of AP items that generate for any individual trade (e.g. in Episode 1, Floor 4 trade). Only one will be given at a time. (Adds 1 check per episode)
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0
0
Dice Options

Split Dice

Determines whether Dice Shards are required to receive dice when leveling up. Shared across episodes. Note: Also affects Robot's CPU.
25
0
0

Dice Shards Per Die

Determines number of pieces to split each level up die into. Only takes effect if Split Dice is On. (Adds 3 items for each Dice Shard per Die)
This is a range option.

Accepted values:
Normal range: 0 - 5
25
0
0
0
0
0

Bonus Dice Shards

Includes bonus dice shards, to make getting your dice a little easier. Only takes effect if Split Dice is On. (Adds items equal to setting)
This is a range option.

Accepted values:
Normal range: 0 - 12
25
0
0
0
0
0
Gameplay Options

Episode progression

Determines how you gain access to Episodes. This affects logic as well. vanilla: Episodes are unlocked as normal: Episode 4 requires any 2 prior episodes to be completed. 3 for Episode 5, and 4 for Episode 6. open_world: All episodes are available from start. Note: This uses base save, so you must have unlocked all episodes prior for this to work.
25
0
0

Floor 5 Shop Selection

Determines what is purchasable in the Floor 5 shops. vanilla: Floor 5 shops will include 1 item, 1 upgrade, and 1 heal. The item could be a location check (if configured) or equipment. items_only: Floor 5 shops will have all 3 slots filled with items, making them just like any other shop.
25
0
0

Character

Determines which character you would like to play as.
25
0
0
0

Excluded Equipment

Excludes certain equipment from item generation. Missing equipment is replaced with filler, so consider adjusting location options to include fewer overall checks if removing a lot of equipment this way.

Use equipment from any character

Allows ANY equipment in the game to be found, rather than just that accessible by your character. DEFINITELY can break logic, as some equipment will be unusable! Be very wary of this setting. If not playing as Robot, check out preset any-equipment-non-robot for recommended Excluded Equipment. Open equipment availability MUST be on to use this option!
25
0
0
Quality of Life

Skip cutscenes

Select whether you want to skip cutscenes before and after episodes, as well as the tutorial at the beginning of the game.
0
25
0

Equipment Availability

Determines where received Equipment can be found in-game. vanilla: Equipment will be bound to the episodes or locations (chest/shop/etc) it can be found in the base game. open: Equipment can spawn in any episode/location.
0
25
0

Warrior Episode 2 - Disable Curse

If playing as Warrior, disable the Curse status for Episode 2.
25
0
0

Warrior Episode 3 - Prevent HP Loss

If playing as Warrior, prevent HP loss on level up.
25
0
0

Upgrade Equipment

Choose whether you'd like any equipment upgraded that wouldn't otherwise be. vanilla: No equipment is upgraded that wouldn't be upgraded in base game. starting equipment: Your starting equipment is upgraded, all other equipment stays the same. all equipment: All equipment is upgraded, like Warrior Episode 2. Upgrades in episodes are converted to Copy blueprints.
25
0
0
0

Release Episodes When Completed

Release any checks in an Episode when that episode is beaten. Prevents need to replay episodes once they are beaten.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.