Dracomino

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

How many lines to clear to win? Number of checks will be this x2.5 this amount with tetrominos, x2 with pentominos, more with smaller shape types.
This is a range option.

Accepted values:
Normal range: 1 - 1000
0
25
0
0
0
0
0
Shape Options

Starting Shapes

Number of shapes to start with
This is a range option.

Accepted values:
Normal range: 3 - 100
0
25
0
0
0
0
0

Extra Shapes

Extra shapes to add to the pool. This, as well as Line Clear Leniency, makes goaling easier/safer.
This is a range option.

Accepted values:
Normal range: 10 - 100
0
25
0
0
0
0
0

Randomize Orientations

Randomize the starting orientation of pieces? If disabled, pieces are oriented with flat side down.
25
0
0

Monomino Weight

Ratio of monominos (1-block) to all shape types
This is a range option.

Accepted values:
Normal range: 0 - 100

The following values have special meanings, and may fall outside the normal range.
  • 0: None
  • 1: Per Unique Shapes
25
0
0
0
0
0

Domino Weight

Ratio of dominos (2-blocks) to all shape types
This is a range option.

Accepted values:
Normal range: 0 - 100

The following values have special meanings, and may fall outside the normal range.
  • 0: None
  • 1: Per Unique Shapes
25
0
0
0
0
0

Tromino Weight

Ratio of tromino (3-blocks) to all shape types
This is a range option.

Accepted values:
Normal range: 0 - 100

The following values have special meanings, and may fall outside the normal range.
  • 0: None
  • 2: Per Unique Shapes
25
0
0
0
0
0

Tetromino Weight

Ratio of tetromino (4-blocks) to all shape types
This is a range option.

Accepted values:
Normal range: 0 - 100

The following values have special meanings, and may fall outside the normal range.
  • 0: None
  • 7: Per Unique Shapes
0
25
0
0
0
0
0

Pentomino Weight

Ratio of pentomino (5-blocks) to all shape types
This is a range option.

Accepted values:
Normal range: 0 - 100

The following values have special meanings, and may fall outside the normal range.
  • 0: None
  • 18: Per Unique Shapes
25
0
0
0
0
0
Ability Options

Starting Drop Method

How will shapes fall initially?
25
0
0
0

Early Second Drop

Guarantee second drop ability to be in Sphere 1? When Starting Drop Method is Gravity, the game could potentially be slow-going if you don't get another drop ability soon. This should help solve that.
0
25
0

Early Rotate

Guarantee one of your rotate abilities to be in Sphere 1? Unnecessary for small/solo games since one will tend to be early anyway. Better for large async games.
25
0
0

Next Piece Slots in Pool

Number of Next Piece Slots present in the multiworld
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Hold Slots in Pool

Number of Hold Slots present in the multiworld
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Ability Whitelist

Abilities that are allowed to be in the item pool Valid Abilities: "Kick", "Ghost Piece", "Rotate Counterclockwise", "Gravity", "Soft Drop", "Rotate Clockwise", "Lock Delay", "Hard Drop"
Other Items

Tutorials

How many times do you need to see the tutorial?
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

Trap Weight

Ratio of traps to all shapes
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Logic Options

Line Clear Leniency

How many lines worth of extra blocks are needed for line clears to be considered in logic. If zero, lines require the exact number of blocks it takes to clear them and all lines before. This is not as strict as it sounds since stacking and clearing higher lines out-of-logic is still possible. If you rely on trackers, it's recommended to set higher than zero.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Max Stacking Height

How high logic expects you to stack blocks to reach coins. This is NOT relevant to line clear locations. If set to board height (currently 20), what's possible is in logic. Setting it lower makes logic more lenient. If you rely on trackers, it's recommended to set it lower otherwise it will create unneeded pressure. Warning! Setting this higher than your board height can make the game more difficult or even impossible! Only do this if you accept the risk and want to challenge yourself in a solo game.
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0
Link Options

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Send Death on Restart

When Death Link is enabled, send a death whenever you reset your board
25
0
0

Trap Link

When you receive a trap, everyone who enabled trap link receives a trap. Of course, the reverse is true too.
25
0
0

Energy Link

Allow contributing to the Energy Link pool by clearing blocks
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.