Ender Magnolia

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal

Goal

Determines the victory condition. ending_a: reach ending A ending_b: reach ending B
25
0
0
Starting Setup

Starting Skill

Determines which skill you start with.
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Starting Respite

Determines the respite you start the game at.
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Start With Fast Travel

Start with Fast Travel instead of shuffling it into the item pool.
0
25
0

Start With Healing Ward

Start with Healing Ward instead of shuffling it into the item pool.
0
25
0
Logic

Advanced Logic

Include Nola, No.7, Reibolg and Incomplete Gear in the logic
25
0
0

Central Elevator Fix

Determines requirements to fix the Central Stratum elevator. vanilla: same as the original game key: find a key shuffled into the item pool free: the elevator is already fixed
25
0
0
0

Progressive Aptitudes

Aptitudes are acquired in order. Dive -> Motley's Torrent Lars' Grip -> Lars' Swift Flight
0
25
0

Meta Progression

Places progression in locations that were just unlocked, so every one you find leads directly to the next one. Enabling this keeps every progression item inside your own world.
25
0
0

Shuffle Transitions

Shuffle area transitions and doors. Non-door transitions between rooms of the same area are unaffected. **Off:** transitions lead where they should. **Coupled:** Returning through a transition will take you from whence you came. **Decoupled:** Any transition can take you to any other transition. (experimental)
25
0
0
0
Misc

Chapter Scaling

Determines how the chapter value moves between Minimum Chapter and Maximum Chapter. vanilla: raises difficulty when you reach specific points progress: derived from completion, Minimum Chapter at 0% and Maximum Chapter at 100%
25
0
0

Minimum Chapter

Lowest chapter value used to scale the game difficulty.
This is a range option.

Accepted values:
Normal range: 0 - 16
25
0
0
0
0
0

Maximum Chapter

Highest chapter value used to scale the game difficulty.
This is a range option.

Accepted values:
Normal range: 0 - 16
0
25
0
0
0
0
0

Relic Cost Shuffle

Shuffles the equip cost of relics.
25
0
0

Skill Cost Shuffle

Shuffles the materials required to upgrade skills.
25
0
0

Shuffle BGM

Shuffles the background music tracks.
25
0
0

Shuffle Attuner Arts

Shuffles Attuner Arts for all skills.
25
0
0

Randomize Enemies

Replaces the enemies each room spawns with other enemies. (experimental)
25
0
0

Allow Multiple Skills Per Spirit

Removes the one-skill-per-spirit limit. Logic doesn't account for this.
25
0
0

NG+ AI

Enemies use their New Game+ AI
25
0
0

Generate Seed File

Also generate a seed file for non-archipelago play.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.