FNaFW

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Ending Goal

Which ending do you want to be the goal.
25
0
0
0
0
0
0
0

Initial Characters

Decides your starting characters
0
25
0
0
0

Vanilla Halloween Land

Makes the Halloween Land minigames give the vanilla stuff
0
25
0

Vanilla Lasers

Makes the laser switches always be found in their vanilla locations
25
0
0

Vanilla Pearl

Makes the pearl always be found in its vanilla location
25
0
0

Hard Logic

Makes the logic more cruel when activated (This might require you grinding money or exp.)
25
0
0

Cheaper Shop Prices

Halves the price of every Item in every Shop
0
25
0

Require Find Char

Makes every character location logically require the Find Characters chip This means you can still find characters, but they are not logically intended to be found yet.
0
25
0

Progressive Animatronics

Makes you get animatronics in a randomized set order, but with stronger animatronics later in the order
0
25
0

Progressive Bytes

Makes you get bytes in a randomized set order, but with stronger bytes later in the order
0
25
0

Progressive Chips

Makes you get chips in a randomized set order, but with stronger chips later in the order (Some chips may be excluded)
0
25
0

Warp Access

How do the warp buttons function? visit_area: You have to trigger the warp the same way as vanilla. always: You only need the Access Switch/Access item for that area to warp there. warp_item: Similar to always, but you need an additional item for warping.
25
0
0
0

Randomized Fazcoin Chests

How many Fazcoin chests per area will be give out Checks
This is a range option.

Accepted values:
Normal range: 1 - 3
0
25
0
0
0
0

Halloween Minigame Lock

If the minigames from Update 2 in Halloween Land should be shuffled into the pool: true: Randomizes the Accesses for the Minigames into the pool, you'll need an Item for each Minigame false: Minigames are Accessible as soon as you can enter Halloween Land
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.