Final Fantasy 12 Open World

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Shuffle Main Party

Shuffle the 6 main party members around.
0
25
0

Difficulty Progressive Scaling

In addition to the progression scaling, also scale the progression based on the number of party members, the second license board has been unlocked, and progressive access to slightly easier regions to unlock more difficult areas.
0
25
0

Treasures

Allows treasures to contain progression and useful items.
25
0
0

Chops

Allows pinewood chops and sandalwood chop checks to contain progression and useful items. Note: The Bahamut Unlock Goal for collecting pinewood chops will still require the player to collect the 28 chops for the Writ of Transit.
25
0
0

Black Orbs

Allows Pharos floor 1 and Subterra black orb checks to contain progression and useful items.
25
0
0

Trophy Rare Games

Allows trophy rare game checks to contain progression and useful items. Includes: Rare Game drops and Number of Rare Game Killed checks.
25
0
0

Hunt Rewards and Drops

Allows Hunt rewards and drops to contain progression and useful items.
25
0
0

Clan Hall Rewards

Allows Clan Hall rewards to contain progression and useful items.
25
0
0

Allow Seitengrat

Allow Seitengrat to appear in the item pool and bazaars.
25
0
0

Bahamut Unlock Goal

Determines where the Writ of Transit is placed to unlock travel to the Bahamut to beat the game. Defeat Cid 2: Climb the Pharos and defeat Cid 2 (Requires 2 magicites and 1 story sword). Collect Pinewood Chops: Collect 28 pinewood chops from the multiworld and turn in for the Sandalwood Chop check. Collect Espers: Collect all 13 espers and turn in for the Clan Hall Control 13 Espers check. Defeat Shadowseer: Defeat the Shadowseer in the Pharos and turn in for the Hunt 44: Shadowseer check. Defeat Yiazmat: Defeat Yiazmat in Ridorana and turn in for the Hunt 45: Yiazmat check. Defeat Omega: Defeat Omega Mark XII in the Great Crystal and turn in for the Clan Boss: Omega Mark XII check. Random Location: The Writ of Transit can be anywhere in the multiworld.
25
0
0
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.