Grapple Dog

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Boomerang Bandit Score 1

What score is needed for Boomerang Bandit check 1. (0 disables the check)
This is a range option.

Accepted values:
Normal range: 0 - 999999
0
25
0
0
0
0
0

Boomerang Bandit Score 3

What score is needed for Boomerang Bandit check 2. (0 disables the check)
This is a range option.

Accepted values:
Normal range: 0 - 999999
0
25
0
0
0
0
0

Boomerang Bandit Score 4

What score is needed for Boomerang Bandit check 3. (0 disables the check)
This is a range option.

Accepted values:
Normal range: 0 - 999999
0
25
0
0
0
0
0
Goals

Goal

How to win the game
25
0

Randomise Gadgets

Whether to add gadgets to the item pool vs beating bosses
25
0
0

WIP: Level Progression

WIP: Not Yet Implemented
25
0

Starting Levels

How many levels are available at the start of the game
This is a range option.

Accepted values:
Normal range: 0 - 56
0
25
0
0
0
0
0
Abilities

Start With Hook

Whether you start with the hook
0
25
0

Movement Rando

Whether movement abilities start locked
25
0
0

Starting Health

How much health you start with.
This is a range option.

Accepted values:
Normal range: 1 - 8
0
25
0
0
0
0
0

Max Health

How much health you start with.
This is a range option.

Accepted values:
Normal range: 1 - 8
0
25
0
0
0
0
0
Checks

Check Banking

When do checks get sent
25
0

Minimum Gems in Pool

How much health you start with.
This is a range option.

Accepted values:
Normal range: 0 - 200
0
25
0
0
0
0
0

WIP: Remaining Gem Usefulness

WIP: Not Yet Implemented What percentage of the remaining gems will be marked as useful as opposed to filler
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Fruit Gem 1 Target

How many fruit you need to get the first fruit gem
This is a range option.

Accepted values:
Normal range: 1 - 150
0
25
0
0
0
0
0

Fruit Gem 2 Target

How many fruit you need to get the second fruit gem
This is a range option.

Accepted values:
Normal range: 1 - 250
0
25
0
0
0
0
0

WIP: NPCSanity

WIP: Checks for chatting with NPCs
25
0
0

Speedrunner Choice Multiplier

How many times more levels are required for each speedrun gold medals goal to be in logic
This is a range option.

Accepted values:
Normal range: 0 - 3
0
25
0
0
0
0
0

Speedrunner Golds Required 1

How many speedrun gold medals are required for the Speedrun Gold Medals: Goal 1 check. (0 disables the check)
This is a range option.

Accepted values:
Normal range: 0 - 11
0
25
0
0
0
0
0

Speedrunner Golds Required 2

How many speedrun gold medals are required for the Speedrun Gold Medals: Goal 2 check. (0 disables the check)
This is a range option.

Accepted values:
Normal range: 0 - 22
0
25
0
0
0
0
0

Speedrunner Golds Required 3

How many speedrun gold medals are required for the Speedrun Gold Medals: Goal 3 check. (0 disables the check)
This is a range option.

Accepted values:
Normal range: 0 - 33
0
25
0
0
0
0
0
Bosses

Boss Level Unlock Condition

How you unlock boss levels
0
25
0
0

Boss 1 Gems Needed

How many gems are needed to play level 1-B
This is a range option.

Accepted values:
Normal range: 0 - 200
0
25
0
0
0
0
0

Boss 2 Gems Needed

How many gems are needed to play level 2-B
This is a range option.

Accepted values:
Normal range: 0 - 200
0
25
0
0
0
0
0

Boss 3 Gems Needed

How many gems are needed to play level 3-B
This is a range option.

Accepted values:
Normal range: 0 - 200
0
25
0
0
0
0
0

Boss 4 Gems Needed

How many gems are needed to play level 4-B
This is a range option.

Accepted values:
Normal range: 0 - 200
0
25
0
0
0
0
0

Boss 5 Gems Needed

How many gems are needed to play level 5-B
This is a range option.

Accepted values:
Normal range: 0 - 200
0
25
0
0
0
0
0

Require Gadgets for Final Boss

Whether the 4 gadgets are required to play level 5-B
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.