High Roller

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Logic Difficulty

The logic difficulty for the slot. Higher difficulty = higher scores expected with less items.
0
25
0
0
0
0

Final Check Score

The score of the last check in the slot.
This is a range option.

Accepted values:
Normal range: 500 - 2000

The following values have special meanings, and may fall outside the normal range.
  • 700: Small
  • 1000: Medium
  • 1400: Large
  • 2000: Extreme
0
25
0
0
0
0
0

Goal Score

The score needed to goal the slot.
This is a range option.

Accepted values:
Normal range: 500 - 2000

The following values have special meanings, and may fall outside the normal range.
  • 600: Light
  • 800: Medium
  • 1200: Heavy
  • 2000: Extreme
0
25
0
0
0
0
0

Check Density

The density of locations in the slot. Higher numbers means there are more checks, as checks will be more packed together. Ex: Check density 1 may only gen 100 checks, but check density 5 might gen with 250 checks given the same max score.
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0

All In

Creates one location for every score count, up to your max score. Warning: This setting will override Check Density.
25
0
0

Important Items

The amount of important items in the slot. More coins, Score Multipliers, and Usables may appear on higher settings.
0
25
0
0
0

Add Energy Crystals

Adds energy crystal items to the slot, which are single-use reroll usables. Higher numbers increase the weight of these placed in the item pool after all progression items are added.
This is a range option.

Accepted values:
Normal range: 0 - 8
0
25
0
0
0
0
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too. Getting too many scythes in a line (i.e. getting negative score) sends a deathlink. Receiving a deathlink will cause a loss of 1-3 coins, depending on max coin count.
25
0
0

Add Points

Adds 'X points' items to the pool, which are points you start each run with.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.