Hollow Knight: Silksong

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired. LogicUnknown locations never hold advancement items and remain out of logic until your goal is completed. Their map marker shows that the route is still incomplete.
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0
0

Goal

Act 1-3 require beating the chosen act, Cursed Ending is self explanatory, Flea Hunt is getting the set amount of fleas and Spelling Bee is getting every unique letter in the chosen phrase with Alphabet Rando on
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0
25
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0

Spelling Bee Phrase

The word or phrase used by the Spelling Bee goal. Only A-Z letters and spaces are valid. Other characters change the goal to Act 2 and do not automatically enable Alphabet Mode.
This option allows custom values only. Please enter your desired values below.
25

Flea Hunt Count

Number of distinct AP Fleas received for Flea Hunt victory.
This is a range option.

Accepted values:
Normal range: 1 - 30
0
25
0
0
0
0

Starting Location

Use the vanilla opening or experimental Bone Bottom start with normal cloak.
25
0
0

Starting Crest

Choose Hornet's starting Crest when Crests are randomized. random selects one of the seven Crests during generation.
0
0
0
0
0
0
0
25

Early Dash

Place Dash early when Skills are randomized.
0
25
0

Split Dash And Sprint

Use separate Sprint and Dash items with Skills set to anywhere.
25
0
0

Trail's End Requirement

Choose whether Trail's End uses 14 Shakra map-stock purchases or received maps.
25
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0

Skips

Choose the hardest explicitly labelled movement skips allowed in logic.
25
0
0
0
0

Scuttlebrace Logic

Allow Scuttlebrace movement routes in logic
25
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0

Start With Maps

Start with every eligible map except Lost Verdania.
0
25
0

Start Fully Mapped

Start with the full world map drawn and all starting maps owned.
0
25
0

Automatic Compass

Always show Hornet on maps without granting or equipping Compass.
0
25
0

Check Map Markers

Show enabled, unchecked Archipelago checks on the in-game map.
0
0
0
25
0

Randomized Bell Markers

Move the five Grand Gate Bell markers to their randomized local checks.
0
25
0

Randomized Melody Markers

Move Threefold Melody markers to their randomized local checks.
0
25
0

Vog Way of the Hero Hints

Maximum Way of the Hero area hints offered by Vog.
This is a range option.

Accepted values:
Normal range: 0 - 30
25
0
0
0
0
0

Vog Foolish Hints

Maximum Foolish area hints offered by Vog.
This is a range option.

Accepted values:
Normal range: 0 - 30
25
0
0
0
0
0

Vog General Hints

Maximum exact item location hints offered by Vog.
This is a range option.

Accepted values:
Normal range: 0 - 30
25
0
0
0
0
0

Bellway Access

Choose whether Bell Beast must be defeated before using Bellways.
0
25
0

Enemy Rosary Multiplier

Multiply Rosaries dropped by defeated enemies only.
0
0
25
0
0
0
0

Enemy Shell Shard Multiplier

Multiply Shell Shards dropped by defeated enemies only.
0
0
25
0
0
0
0

Normal Shop Prices

Randomize prices for ShopItem purchases other than maps and pins.
25
0
0
0
0
0

Bellway Prices

Randomize prices charged by Bellway toll machines.
25
0
0
0
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0

Map Prices

Randomize prices for Shakra's area maps.
25
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0
0
0
0

Pin Prices

Randomize prices for Shakra's permanent map pins.
25
0
0
0
0
0

Upgrade Prices

Randomize the two paid Needle-upgrade service prices.
25
0
0
0
0
0

Donation Prices

Randomize Rosary and Shell Shard Wish donation requirements.
25
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0
0
0
0

Vog Hint Prices

Randomize prices for Vog's Hero, Foolish and General hints.
25
0
0
0
0
0

Faster Dialogue

Speed up ordinary NPC dialogue without skipping conversations.
0
25
0

Skill Randomization

Randomizes the 9 traversal skills in the game. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool shuffle: mixes them up between one another
0
25
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0

Tool Randomization

Randomizes the 59 tools in the game. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool shuffle: mixes them up between one another
0
25
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0

Silk Skill Randomization

Randomizes the 6 Silk Skills in the game. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool shuffle: mixes them up between one another
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25
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0

Crest Randomization

Randomizes the 7 Crests in the game. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool shuffle: mixes them up between one another
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25
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0

Flea Randomization

Randomizes the 30 Fleas in the game, including Kratt, Vog and the Huge Flea. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool shuffle: mixes them up between one another
0
25
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0

Crest Slot Randomization

Randomizes the 20 Crest Slots in the game. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool shuffle: mixes them up between one another
0
25
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0

Mask Shard Randomization

Randomizes the 20 Mask Shards in the game. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool
0
25
0

Spool Fragment Randomization

Randomizes the 18 Spool Fragments in the game. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool
0
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0

Silk Heart Randomization

Randomizes the 3 Silk Hearts in the game. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool
0
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0

Bellway Randomization

Randomizes the 10 Bellways in the game. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool shuffle: mixes them up between one another
0
25
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0

Ventrica Randomization

Randomizes the 6 Ventricas in the game. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool shuffle: mixes them up between one another
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25
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0

Map Randomization

Randomizes the 28 Maps in the game. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool shuffle: mixes them up between one another
0
25
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0

Randomize Needle Upgrades

Shuffle Plinney's Needle upgrades and their three Pale Oils.
25
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Melody Randomization

Randomizes the 5 Melodies in the game: the three required to finish Act 2, Beastling Call and Elegy of the Deep. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool shuffle: mixes them up between one another
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25
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Pin Randomization

Randomizes the 4 map-pin types in the game. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool shuffle: mixes them up between one another
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Relic Randomization

Randomizes the 21 Relics in the game. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool shuffle: mixes them up between one another
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0

Crafting Kit Randomization

Randomizes the 4 Crafting Kits in the game. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool
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Major Key Randomization

Randomizes Key of Apostate, White Key, Surgeon's Key, Architect's Key and Craw Summons. Key of Heretic and Key of Indolent remain at their vanilla locations until logic for the Slab is finished. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool shuffle: mixes them up between one another
25
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Simple Key Randomization

Randomize four destination-specific keys without fungible spending. anywhere: mixes them into the global item pool shuffle: mixes them up between one another
25
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0

Memory Locket Randomization

Randomizes the 20 Memory Lockets in the game. If Crest Slots are randomized, using a Memory Locket will not unlock the slot for use, but whatever took its place in that slot remains its AP check. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool
25
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0

Craftmetal Randomization

Randomizes the 8 Craftmetals in the game. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool
25
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Mossberry Randomization

Randomizes the 7 Mossberries in the game. Three are required for the Moss Druid's quest, while giving her the remaining four earns another check. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool
25
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Pollip Heart Randomization

Randomizes the 6 finite Pollip Hearts in the game. They are required for Greyroot's quest in Shellwood. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool
25
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Silkeater Randomization

Randomizes the 9 Silkeaters in the game. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool
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Tool Pouch Randomization

Randomizes the 4 Tool Pouch upgrades in the game. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool
0
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Lore Tablet Randomization

Randomizes the 38 Lore Tablets in the game. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool shuffle: mixes them up between one another
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0

Frayed Rosary String Randomization

Randomizes the 19 Frayed Rosary Strings in the game. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool
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Rosary String Randomization

Randomizes the 4 Rosary Strings in the game. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool
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Rosary Necklace Randomization

Randomizes the 5 Rosary Necklaces in the game. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool
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Heavy Rosary Necklace Randomization

Randomizes the 3 Heavy Rosary Necklaces in the game. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool
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Pale Rosary Necklace Randomization

Randomizes the 2 Pale Rosary Necklaces in the game. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool
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Shard Bundle Randomization

Randomizes the 12 Shard Bundles in the game. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool
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Beast Shard Randomization

Randomizes the 7 Beast Shard upgrades in the game. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool
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Pristine Core Randomization

Randomizes the 2 Pristine Cores in the game. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool
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Rosary Cache Randomization

Randomizes the 200 Rosary Caches in the game. These are the Rosaries usually seen strung up and out in the open while exploring. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool shuffle: mixes them up between one another
25
0
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0

Shell Shard Cache Randomization

Randomizes the 153 Shell Shard Caches in the game. These are the Shards found in fossils that must be hit several times. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool shuffle: mixes them up between one another
25
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0

Boss Sanity

Randomizes the 34 drops from bosses in the game. This does not randomize the bosses themselves. vanilla: leaves them where they normally are anywhere: mixes them into the global item pool shuffle: mixes them up between one another
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25
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Bell Shrine Sanity

Randomizes the 5 Judge Bell Shrines.
25
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0

Quest Sanity

Vanilla keeps quest rewards unchanged. Shuffle randomizes rewards only among quest checks. Anywhere joins the global item pool. This covers 25 quest rewards without randomizing the quests themselves.
0
25
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0

Individual Relic Turn-ins

Make Scrounge's 15 relic and Cardinius's 6 cylinder deposits individual AP checks instead of paying Rosaries.
25
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0

Death Link

Share deaths with other DeathLink-enabled players.
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Death Link Cocoon

Choose how received DeathLinks affect your death cocoon and Rosaries. vanilla: Received DeathLinks replace an existing cocoon and move your carried Rosaries into the new cocoon. cocoonless: Received DeathLinks leave your carried Rosaries and any existing cocoon untouched. cocoon: The first received DeathLink can create a normal cocoon. Later received DeathLinks leave that cocoon and your carried Rosaries untouched. Your own deaths always use the normal game behavior. This option has no effect when Death Link is disabled.
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Silk Link

Share only the base Spool's current Silk with other enabled Silksong players.
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Rosary Link

Share loose Rosary gains and costs with other enabled Silksong players.
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0

Shell Shard Link

Share base-pouch Shell Shard gains and costs with enabled Silksong players.
25
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0

Alphabet Mode

Add Letter A through Letter Z to the item pool and hide unowned letters in game text. Text filtering only runs while the game language is English. This needs at least 26 randomized filler rewards.
25
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0

Trap Percentage

Percent of all filler items in the random pool replaced by traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
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0
0
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0

Stagger Trap Weight

Relative frequency of Stagger Traps, zero disables them. When staggered, Hornet receives knockback but takes no damage.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
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0

Rosary Spill Trap Weight

Relative frequency of Rosary Spill Traps, zero disables them.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Darkness Trap Weight

Relative frequency of Darkness Traps, zero disables them. The screen is darkened to a small area of light around Hornet for 20 seconds.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
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0

Cursed Crest Trap Weight

Relative frequency of Cursed Crest Traps, zero disables them. Hornet is inflicted with the Cursed Crest for 2 minutes, as if she had done the Rite of Rebirth quest with Greyroot.
This is a range option.

Accepted values:
Normal range: 0 - 100
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0

Muckmaggot Status Trap Weight

Relative frequency of Muckmaggot Status Traps, zero disables them. Hornet is afflicted with Muckmaggots as if she fell into Bilewater. Binding or using a bench removes them.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Naked Trap Weight

Relative frequency of two-minute Naked Traps, zero disables them. Hornet is left naked as if she were in the Slab escape sequence for 2 minutes.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.