Hyperrogue

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Goal

The goal required to complete the game for Archipelago. 10 Hyperstones: Collect 10 Hyperstones. 50 Hyperstones: Collect 50 Hyperstones. Orb of Yendor: Successfully collect an Orb of Yendor.
0
0
25
0

Treasure Requirements

The treasure numbers per land included in the randomization.
0
25
0
0

Starting Land

The land each run starts in. It is recommended to choose the starting to land to be unlocked from the beginning.
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Logic Difficulty

Whether logic assures you have helpful orbs before attempting to reach 25 or 50 in a given land.
25
0
0

Hint Orbs

When this setting is activated, once you have at least 10 treasures in any land, Orbs of Foresight can spawn in that land. When an Orb of Foresight is collected, the next available location in that land is hinted.
25
0
0

Extra 10 Treasures Location

Adds an extra location for 10 Treasures in each land
25
0
0

Extra 25 Treasures Location

Adds an extra location for 10 Treasures in each land
25
0
0

Extra 50 Treasures Location

Adds an extra location for 10 Treasures in each land
25
0
0

Starting Orb Filler Percentage

The percentage of filler items replaced by Starting Orbs - Orbs which are placed in your inventory at the start of each run.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.