Isles Of Sea And Sky
What is considered a location check in Isles Of Sea And Sky?
Location Checks in Isles Of Sea And Sky are all the spots in the game where you can get an item.
(Exceptions are the three Eggs and the Wind key on Frozen Spire)
Notably, the four Big Bells, each gem quest completion, and each Sanctum Shard hit are all considered checks, if the corresponding option is enabled (on by default)
In addition to these Checks there are a number of checks sent through object interaction. Such as opening the Big Door on the Ancient Isle.
When the player receives an item, what happens?
When the player receives an item in Isles Of Sea And Sky, it will go into their inventory. When certain items are gained, the player character will dance, or a cutscene will begin. During these events, no more items will be received until either event is over.
What is the victory condition?
Victory is achieved depending on the route:
Normal ending: when the player makes it to the end of the game, and enters the Normal Ending cutscene.
Secret Ending: when the player makes it to the end of the game with at least a certain amount of Star Pieces.
Mysterious Ending: when the player makes it to the end of the game with a certain amount of Star Pieces and Pyramidions.
All Gems: When the player collects at least the number of gems possible. (12 Topaz, 12 Sapphires, 12 Rubies, 12 Diamonds, 14/18 Obsidian)
What is different from the vanilla game?
Nearly every item and cutscene has been decoupled from acquisition, meaning a player will need to be sent nearly every item in the game.
All items have their sprites replaced with a generic AP sprite.
A toggleable in-game console is displayed that shows the most recent item acquisitions, as well as the current room.
Where is the options page?
Currently, there are no options available on the website. You'll need to modify them manually.
What do all these options mean?
Checks
Shuffle Pyramidions enables post game pyramidion quests items like the serpent circlet and the pyramidions themselves. Many of these puzzles are tricky, it's recommended that you've collected all the pyramidions in the base game first.
Shuffle Meteorites enables items and mechanics from the meteorite side-puzzles. Notably this adds warp patterns to the item pool, which will open up new paths that the player can take to travel across islands. The puzzles from this option are extremely obscure, you will likely need a guide to solve these puzzles.
QOL
Phoenix Anywhere allows the player to use the phoenix flute to be picked up in any location (besides the Overworld) instead of just the small drop-off spots located on the large islands. Meaning that the player can be picked up from, say, the Serpent Stacks, or the Sunken Island, and be dropped off at the Frozen Spire.
Everything Else
Required Route tells the game which method you'll beat the game with.
Filler Composition changes the junk items you'll be sent so that there's a higher chance you get something useful.
Upcoming features
Many sanity options have been temporarily removed while porting this apworld to the mysterious update. Locksanity, Snakesanity, and Secretsanity are planned to be reimplemented soon. Jellyfish and Seashells may eventually get reworked.
Alt Rooms are a feature I'd like to reimplement eventually, but it's low priority at the moment.