Jak 3

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Completion Condition

Set your goal for completion!
25
0
0

Specific Mission for Completion

Set the specific mission to complete for the 'Complete Specific Mission' completion condition.
0
0
25
0

Number of Missions for Completion

Set the number of missions to complete for the 'Complete Number of Missions' completion condition.
This is a range option.

Accepted values:
Normal range: 5 - 119
0
25
0
0
0
0
0

Checks Per Mission

Set the number of Archipelago checks each mission gives. Only used if Location Check Mode is set to 'Single Check Per Mission'.
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0

Location Check Mode

Choose how location checks are distributed across missions. - Single Check Per Mission: uses the "Checks Per Mission" option to determine a uniform number of checks per mission. - Dual Checks: each mission has 1 check for completing it, plus 1 additional check per unique reward it grants in the vanilla game.
0
25
0

Jak is Jak 2

Changes Jak's model to his Jak II appearance. WARNING: Shadows are a bit broken, and you won't see things like armor on Jak.
25
0
0

Randomize Burning Bush Cost

If enabled, the Skull Gem cost to start Burning Bush side missions will be randomized per mission type.
25
0
0

Burning Bush Cost - Get To Missions

Skull Gem cost for Get-To Burning Bush missions (vanilla: 4). Only used if Randomize Burning Bush Cost is enabled.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Burning Bush Cost - Race/Chase Missions

Skull Gem cost for Race/Chase Burning Bush missions (vanilla: 8). Only used if Randomize Burning Bush Cost is enabled.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Burning Bush Cost - Other Missions

Skull Gem cost for other Burning Bush missions (vanilla: 12). Only used if Randomize Burning Bush Cost is enabled.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Percent of Filler Items Replaced with Traps

Set the percentage of filler to be replaced with traps. This does not affect your progressive items. If this value is greater than the number of filler items, then they will all be replaced with traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Trap Effect Duration

The length of time, in seconds, that a trap will last.
This is a range option.

Accepted values:
Normal range: 5 - 60
0
25
0
0
0
0
0

Trap Weights

The list of traps, and corresponding weights that will be randomly added to the item pool. A trap with a weight of 10 is twice as likely to appear than a trap with a weight of 5. Set a trap with a weight of 0 to prevent that trap appearing altogether. If all weights are 0, no traps are created, overriding the value of "Percent of Filler Items Replaced with Traps".
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.