Locations that are excluded from containing progression items by default.
Empty by default: missions the dv model can't verify from the active
home at the seed's difficulty (e.g. Eve surface returns) are gated via
the "all progression items collected" proxy rule (see
``MODEL_INFEASIBLE_BASE`` in ``data/feasibility.py``).
That mechanism already prevents fill failures without taking the
locations out of the progression pool.
The previous Kerbin-shaped hardcoded default (Eve / Tylo / Laythe
returns) made non-Kerbin home configs trip over their own goal — a
Laythe-home ``jool_moons_return`` seed needs Tylo Return as a goal
target, but the default excluded it. Failing early at gen time on
that mismatch (see ``_validate_goal_not_excluded`` in ``world.py``)
catches user errors more clearly than the previous fill-failure
symptom.