KeyWe

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Level Completion Threshold

Minimum required rank required on level completion to send the level completion check.
0
25
0
0
Extra Content

Include Overtime

Adds items and level completion checks for the Overtime missions. WARNING: On gold threshold, these level completion checks are very hard.
25
0
0

Include Tournament

Adds challenmges and level completion checks for the Telepost Tournament DLC. ALL PLAYERS MUST OWN THE DLC
25
0
0
Goal Options

Required Level Completions

Number of unique level completions required to unlock Stand Your Post (Winter 12) Compatible with required levels per week.
This is a range option.

Accepted values:
Normal range: 0 - 35
0
25
0
0
0
0
0

Required Level Completions Per Week

Number of unique level completions per week required to unlock Stand Your Post (Winter 12) Compatible with required levels. Winter - Week 3 will only ever require maximum 3 (does not include Stand Your Post).
This is a range option.

Accepted values:
Normal range: 0 - 4
0
25
0
0
0
0
0

Required Collectibles

Number of hidden collectibles required to unlock Stand Your Post (Winter 12)
This is a range option.

Accepted values:
Normal range: 0 - 15
25
0
0
0
0
0

Required Collectible Checks

Number of hidden collectible checks required to unlock Stand Your Post (Winter 12)
This is a range option.

Accepted values:
Normal range: 0 - 14
25
0
0
0
0
0

Required Overtime Completions

Number of overtime shift completions required to unlock Stand Your Post (Winter 12) MUST HAVE "INCLUDE OVERTIME" ON
This is a range option.

Accepted values:
Normal range: 0 - 9
25
0
0
0
0
0

Required Overtime Completions

Number of Telepost Tournament completions required to unlock Stand Your Post (Winter 12) MUST HAVE "INCLUDE TOURNAMENT" ON
This is a range option.

Accepted values:
Normal range: 0 - 3
25
0
0
0
0
0
Logic Options

Starting Week

Choose which week will initially be unlocked.
This is a range option.

Accepted values:
Normal range: 1 - 9
0
0
25
0
0
0
Sanity Options

Challengesanity

Determines whether completing level challenges sends checks.
25
0
0
Death Link

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.