Kingdom Hearts Dream Drop Distance

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Character

Determines whether to play as Sora, Riku, or Both 0: Both 1: Sora Only 2: Riku Only
25
0
0
0

Goal

Win Condition 0: Defeat the Final Boss (Xemnas for Sora and Young Xehanort for Riku 1: Defeat All Superbosses (Secret Portals and Julius)
25
0
0

Armored Ventus Nightmare

If enabled, the win condition for the Final Boss goal is moved to AVN instead of Young Xehanort This is ignored if the goal is Superbosses or the player chooses Sora as their character
25
0
0

Recipes Required

Number of Recipes needed to beat the game Meow Wow and Komory Bat recipes are always required
This is a range option.

Accepted values:
Normal range: 2 - 54
25
0
0
0
0
0

Recipes in the Item Pool

Number of Recipes in the Item Pool Always includes Meow Wow and Komory Bat recipes
This is a range option.

Accepted values:
Normal range: 2 - 54
0
25
0
0
0
0

Starting Worlds

Number of random worlds to start with
This is a range option.

Accepted values:
Normal range: 1 - 10
25
0
0
0
0
0

superbosses

Determines whether Secret Portals and Julius are checks This option is ignored if the Goal is Superbosses
25
0
0

Lord Kyroo

None
0
25
0

Play Ursula Battle

Allows you to play the Ursula battle at the start of the run. This grants 5 additional checks. Does nothing if the player chooses Riku as their character. NOTE: Need to connect to the server before starting a new game in order for this to take effect.
25
0
0

Skip Light Cycle

Allows you to skip the Light Cycle section of Riku's Grid. Skipping will still grant the check for clearing the Light Cycle minigame. Does nothing if the player chooses Sora as their character.
0
25
0

Fast Go Mode

When enabled, the save point for Young Xehanort is activated after collecting the necessary key items, allowing you to do the final fight instantly without having to play the entirety of The World That Never Was. Does nothing if the goal is Superbosses or the player chooses Sora as their character.
25
0
0

Exp Multiplier

Determines the multiplier to apply to EXP gained
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0

Stat Bonus Amount

Determines how many points each stat increase grants. Only applies to Strength, Defense, and Magic increases.
This is a range option.

Accepted values:
Normal range: 1 - 5
0
25
0
0
0
0
0

Strength in Pool

Determines how many strength increases per character are in the item pool. Does nothing if Stats On Levels is enabled.
This is a range option.

Accepted values:
Normal range: 0 - 50
0
25
0
0
0
0
0

Magic in Pool

Determines how many magic increases per character are in the item pool. Does nothing if Stats On Levels is enabled.
This is a range option.

Accepted values:
Normal range: 0 - 50
0
25
0
0
0
0
0

Defense in Pool

Determines how many defense increases per character are in the item pool. Does nothing if Stats On Levels is enabled.
This is a range option.

Accepted values:
Normal range: 0 - 50
0
25
0
0
0
0
0

Randomize Keyblade Stats

Determines if Keyblade stats should be randomized
25
0
0

Keyblade Minimum Strength

Determines the minimum Strength bonus a keyblade can have
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Keyblade Maximum Strength

Determines the maximum Strength bonus a keyblade can have
This is a range option.

Accepted values:
Normal range: 11 - 18
0
25
0
0
0
0

Keyblade Minimum Magic

Determines the minimum Magic bonus a keyblade can have
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Keyblade Maximum Magic

Determines the maximum Magic bonus a keyblade can have
This is a range option.

Accepted values:
Normal range: 11 - 18
0
25
0
0
0
0
0

Instant Drop Trap Chance

Determines the % chance a filler item gets replaced by an instant drop trap.
This is a range option.

Accepted values:
Normal range: 0 - 25
25
0
0
0
0
0

Stats On Levels

Determines whether level checks contain only stat increases.
25
0
0

Flowmotion is One Item

If enabled, all flowmotion is obtained as a single item
25
0
0

Local Item Notifications

Determine how received item notifications are handled 0: Display a notification for every received item 1: Display a notification for received progressive items only 2: Do not display received item notifications
25
0
0
0

Sent Item Notifications

Determine how sent item notifications are handled 0: Display a notification for every sent item 1: Display a notification for sent progressive items only 2: Do not display sent item notifications
25
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.