Kirby Air Ride

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
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Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
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Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
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General Options

Energy Link

Enables EnergyLink: collecting patches or destroying objects in City Trial sends energy to the Multiworld's shared pool, which you can spend on patches or other items.
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Trap Link

When on, traps you receive in-game are broadcast to other TrapLink players and you receive theirs. Independent of "Trap Chance".
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Shuffle Checklist Rewards

Controls where the game's native checklist reward items (red checkbox items) are placed as AP items. If on (default), each reward is shuffled into the multiworld. If off, each is placed, locked, on the location that awards it in the base game.
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Checklist Rewards Gated

Controls whether the game's non-progression checklist rewards (red checkbox rewards) are gated. When disabled, they are left out of the pool: the mod unlocks them all from the start, and they will not appear in the checklist in-game. When enabled, each must be found, and "Shuffle Checklist Rewards" decides where it can land.
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Item Options

Spawn Rate Min

Starting item spawn rate percent. The rate climbs from here as "Spawn Rate Up" items are received (+10% each); set it equal to "Spawn Rate Max" for a flat rate with no such items.
This is a range option.

Accepted values:
Normal range: 10 - 100
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Spawn Rate Max

Item spawn rate ceiling percent, reached after collecting every "Spawn Rate Up" item; the pool contains (max - min) / 10 of them. Snapped to the nearest multiple of 10. Applies to City Trial and Top Ride.
This is a range option.

Accepted values:
Normal range: 100 - 300
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0
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Trap Chance

Percentage chance for non-progression item slots to contain traps. Set to 0 to disable traps entirely.
This is a range option.

Accepted values:
Normal range: 0 - 100
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Trap Types

Which categories of trap may appear in your item pool. Has no effect unless "Trap Chance" is above 0.

Allowed Item Types

Which categories of optional (non-progression) give items may appear in your item pool. Removing a category keeps all of its optional items out of your pool. Trap items are unaffected.
City Trial Options

City Trial Goal

Sets the goal for City Trial. If you have goals on multiple game modes, all must be achieved to win. Select "None" to disable City Trial.
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Number of Checklist Boxes for City Trial

This sets the number of checklist boxes for the 'Fill in N Checklist blocks!' goal for City Trial.
This is a range option.

Accepted values:
Normal range: 1 - 120
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City Trial Goal Locations

The specific checklist locations required for the "checklist_list" goal in City Trial. Only used when City Trial Goal is set to "checklist_list". Supports location group names.
 

City Trial Long/High effort checkboxes are progression

This controls whether difficult or extremely high effort checkboxes are counted in progression. This applies to City Trial only.
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City Trial Free Run checkboxes are progression

This controls whether Free Run checkboxes are a part of progression. This applies to City Trial only.
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City Trial Multiplayer checkboxes are progression

This controls whether checkboxes that require multiple players are a part of progression. This applies to City Trial only.
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City Trial RNG checkboxes are progression

This controls whether checkboxes that require RNG elements of the game are a part of progression. This applies to City Trial only.
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City Trial bust vehicle checkboxes are progression

This controls whether checkboxes that require busting a vehicle on another vehicle are a part of progression. This applies to City Trial only.
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City Trial Checkbox Fillers

Number of "checkbox filler" items added to pool for the City Trial Checklist. Set to 0 to disable.
This is a range option.

Accepted values:
Normal range: 0 - 20

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
0
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0
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City Trial Reveal Checklist

If enabled, the City Trial checklist starts off completely revealed instead of filling in around the squares you complete. Revealing is visual only: it does not complete or unlock anything.
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Patch Cap Min

Per-stat patch cap the player starts with (18 = vanilla). The cap climbs from here as "Patch Cap Increase" items are received (+1 each); set it equal to "Patch Cap Max" for a flat cap with none.
This is a range option.

Accepted values:
Normal range: 1 - 18
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Patch Cap Max

Per-stat patch cap ceiling (18 = vanilla), reached after collecting every "Patch Cap Increase" item; the pool contains (max - min) of them. Also the per-stat threshold for the "max_stats_in_one_run" goal.
This is a range option.

Accepted values:
Normal range: 18 - 30
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City Trial Stadiums Gated

When enabled, City Trial stadiums are locked and must be unlocked by finding their corresponding Unlock Stadium items. The game starts with one random stadium already unlocked (any of the 24, except VS King Dedede when that is the goal). When disabled, every stadium is available from the start and no Unlock Stadium items are added to the pool.
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City Trial Events Gated

When enabled, City Trial events (Dyna Blade, Meteor, Tac, etc.) are locked and must be unlocked by finding their corresponding items. When disabled, all events are available from the start and no event unlock items are added to the pool.
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City Trial Patch Types Gated

When enabled, patch stat types (Boost, Top Speed, Offense, etc.) are locked and must be unlocked by finding their corresponding items. When disabled, all patch stat types are available from the start and no patch type unlock items are added to the pool.
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City Trial Items Gated

When enabled, game items (All Up, Speed Max, Candy, food, legendary parts, etc.) are locked and must be unlocked by finding their corresponding items. When disabled, all game items are available from the start and no item unlock items are added to the pool.
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City Trial Boxes Gated

When enabled, box types (Blue, Green, Red) are locked and must be unlocked by finding their corresponding items. When disabled, all box types are available from the start and no box unlock items are added to the pool.
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Air Ride Options

Air Ride Goal

Sets the goal for Air Ride. If you have goals on multiple game modes, all must be achieved to win. Select "None" to disable Air Ride.
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Number of Checklist Boxes for Air Ride

This sets the number of checklist boxes for the 'Fill in N Checklist blocks!' goal for Air Ride.
This is a range option.

Accepted values:
Normal range: 1 - 120
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Air Ride Goal Locations

The specific checklist locations required for the "checklist_list" goal in Air Ride. Only used when Air Ride Goal is set to "checklist_list". Supports location group names.
 

Air Ride Free Run checkboxes are progression

This controls whether Free Run checkboxes are a part of progression. This applies to Air Ride only.
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Air Ride Time Attack checkboxes are progression

This controls whether Time Attack checkboxes are a part of progression. This applies to Air Ride only.
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Air Ride Long/High effort checkboxes are progression

This controls whether difficult or extremely high effort checkboxes are counted in progression. This applies to Air Ride only.
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Air Ride Checkbox Fillers

Number of "checkbox filler" items added to the pool for the Air Ride Checklist. Set to 0 to disable.
This is a range option.

Accepted values:
Normal range: 0 - 20

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
0
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Air Ride Reveal Checklist

If enabled, the Air Ride checklist starts off completely revealed instead of filling in around the squares you complete. Revealing is visual only: it does not complete or unlock anything.
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Air Ride Courses Gated

When enabled, Air Ride courses are locked and must be unlocked by finding their corresponding items. The game starts with one random Air Ride course already unlocked. When disabled, all Air Ride courses are available from the start and no course unlock items are added to the pool.
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Top Ride Options

Top Ride Goal

Sets the goal for Top Ride. If you have goals on multiple game modes, all must be achieved to win. Select "None" to disable Top Ride.
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Number of Checklist Boxes for Top Ride

This sets the number of checklist boxes for the 'Fill in N Checklist blocks!' goal for Top Ride.
This is a range option.

Accepted values:
Normal range: 1 - 120
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Top Ride Goal Locations

The specific checklist locations required for the "checklist_list" goal in Top Ride. Only used when Top Ride Goal is set to "checklist_list". Supports location group names.
 

Top Ride Free Run checkboxes are progression

This controls whether Free Run checkboxes are a part of progression. This applies to Top Ride only.
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Top Ride Time Attack checkboxes are progression

This controls whether Time Attack checkboxes are a part of progression. This applies to Top Ride only.
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Top Ride Long/High effort checkboxes are progression

This controls whether difficult or extremely high effort checkboxes are counted in progression. This applies to Top Ride only.
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Top Ride Multiplayer checkboxes are progression

This controls whether checkboxes that require multiple players are a part of progression. This applies to Top Ride only.
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Top Ride Checkbox Fillers

Number of "checkbox filler" items added to the pool for the Top Ride Checklist. Set to 0 to disable.
This is a range option.

Accepted values:
Normal range: 0 - 20

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
0
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0
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Top Ride Reveal Checklist

If enabled, the Top Ride checklist starts off completely revealed instead of filling in around the squares you complete. Revealing is visual only: it does not complete or unlock anything.
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Top Ride Courses Gated

When enabled, Top Ride courses are locked and must be unlocked by finding their corresponding items. The game starts with one random Top Ride course already unlocked. When disabled, all Top Ride courses are available from the start and no course unlock items are added to the pool.
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Top Ride Items Gated

When enabled, Top Ride items are locked and must be unlocked by finding their corresponding items. The four items tied to copy abilities (Freeze Fan, Fire, Bomb, Walky) are additionally unlocked by the copy ability unlock item. When disabled, all Top Ride items are available from the start and no item unlock items are added to the pool.
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Archipelago Checklist Options

Archipelago Checklist Goal

EXPERIMENTAL - ONLY USE IF YOU WANT TO TEST - SOME CHECKS LIKELY BROKEN The Archipelago checklist is incomplete and under active development. Does not have all 120 checks yet, and logic for these may be incorrect. Sets the goal for the Archipelago checklist. If you have goals on multiple game modes, all must be achieved to win. Select "None" to disable the Archipelago checklist.
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Number of Checklist Boxes for Archipelago

This sets the number of checklist boxes for the 'Fill in N Checklist blocks!' goal for the Archipelago checklist. The Archipelago checklist is still incomplete, so it offers fewer boxes than the other modes and this range is correspondingly smaller.
This is a range option.

Accepted values:
Normal range: 1 - 50
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Archipelago Goal Locations

The specific checklist locations required for the "checklist_list" goal on the Archipelago checklist. Only used when Archipelago Checklist Goal is set to "checklist_list". Supports location group names.
 

Archipelago Checkbox Fillers

Number of "checkbox filler" items added to the pool for the Archipelago checklist. Set to 0 to disable.
This is a range option.

Accepted values:
Normal range: 0 - 20

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
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0
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Archipelago Reveal Checklist

If enabled, the Archipelago checklist starts off completely revealed instead of filling in around the squares you complete. Only the squares that carry an objective are revealed, and revealing is visual only: it does not complete or unlock anything.
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Other Gating

Copy Abilities Gated

When enabled, copy abilities (Fire, Sword, Bomb, etc.) are locked and must be unlocked by finding their corresponding items. When disabled, all copy abilities are available from the start and no ability unlock items are added to the pool.
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Base Abilities Gated

When enabled, base abilities - inhale, quick spin, and machine charge - start locked and must each be unlocked by finding their item. When disabled, all three moves are available from the start and no base ability unlock items are added to the pool.
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Kirby Colors Gated

When enabled, Kirby colors are locked and must be unlocked by finding their corresponding items. The game starts with one random color already unlocked. When disabled, all Kirby colors are available from the start and no color unlock items are added to the pool.
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Machines Gated

When enabled, air ride machines are locked and must be unlocked by finding their corresponding items. Applies to all modes. The game starts with one random machine already unlocked (and, when Top Ride is enabled, one random Top Ride machine). When disabled, all machines are available from the start and no machine unlock items are added to the pool.
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Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.