Library of Babel

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Goal

Goal selection
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Goal receptions unlocked from start

Unlocks goal receptions on start
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Traps

Trap Percentage

Percent of filler items that are replaced by traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
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Traps locks battle escape

When a trap is applied during battle, lock battle escape/restart buttons in ESC menu. But you still can quit game...
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Stagger Random Librarian Weight

None
This is a range option.

Accepted values:
Normal range: 0 - 100
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Seal Every Librarian Weight

None
This is a range option.

Accepted values:
Normal range: 0 - 100
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Seal Random Librarian Weight

None
This is a range option.

Accepted values:
Normal range: 0 - 100
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P+Space Weight

None
This is a range option.

Accepted values:
Normal range: 0 - 100
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Scene Start Weight

None
This is a range option.

Accepted values:
Normal range: 0 - 100
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The Red Mist Is Coming Weight

None
This is a range option.

Accepted values:
Normal range: 0 - 100
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Book of Everything

Book of Everything Mode

Chaos: BoE drops are fully random Balanced: Burning more BoEs = higher chapter rewards, starting from canard pool
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Book of Everything Pool

Select what pages will occur in boe drop pool Downtier: Only pages below goal repcetions are obtainable Sametier: Pages from goal receptions can be obtained Uptier: Pages from receptions above goal can be obtained (equal to sametier if goal = hana) Uptier+: Oliver, Ensemble and Black Silence pages are included in boe pool
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Death Link

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
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Incoming Death Link Effect

Select what happens when a Death Link is received from another player. Lose Reception: Immediately loses the entire reception, including all remaining floors. Lose Floor: Defeats only the current floor. The reception can continue on another floor when available. Kill Random Librarian: Kills one random librarian.
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Send Death Link When

Select when this client sends Death Link to other players. On Reception Loss: Send only when the entire reception is lost. On Floor Loss: Send whenever the current floor is defeated. On Librarian Death: Send when a librarian dies.
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Page Randomizer

Do not randomize goal receptions

Prevent Page Randomizer from changing enemy key pages and decks used by goal receptions. This keeps goal fights from becoming much easier due to low HP/SR rolls or harmless passives.
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Randomize dices between combat pages

Randomize dice between regular combat pages.
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Randomize EGO pages dices

Randomize EGO pages dices.
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Randomize Key pages stats

Randomize key page stats such as HP, SR, speed and Dmg resists.
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Randomize Key pages passives

Randomize regular key page passives, that can be transfered. Untransferable passives is locked on its key pages and isn't randomized.
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Randomize boss-exclusive passives

Disabled: Boss-exclusives stay on their original bosses and are excluded from the randomizer pool. Enabled: Boss-exclusives are treated as regular randomizable passives, except for hard-preserved boss passives that must never be removed.
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Randomize Key pages speed dice amount

Randomize key page speed dice amount with weighted odds favoring lower values.
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Randomize Key pages passive amount

Randomize how many extra regular passives are added to each key page. Requires "Randomize Key pages passives" to have any effect.
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Randomize combat pages passives

Experimental combat page script/passive-effect randomization within safe page buckets.
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Ignore combat dice bundles

Randomize combat page dice from one shared dice pool instead of preserving page/range bundles. This is experimental and can put mass-attack dice on normal pages or normal dice on mass attacks.
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Randomize combat dice amount

Roll a new dice count for each randomized combat page. Counts 1-3 are common, while 4-7 become increasingly rare.
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Randomize Key Pages untransferable passives

Randomize untransferable key page passives while preserving hard-locked boss passives.
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Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.