Lobotomy Corporation

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Adaptive Locations

Reduces the number of Abnos availiable to be in line with your goal. For example: MALKUTH SUPRESSION = 28 Abnos items total (25 days + 3) This massively reduces the amount of locations this game has.
0
25
0

Base Equipment Checks

This sets the amount of Equipment Checks each abnormality has.
This is a range option.

Accepted values:
Normal range: 0 - 9
0
25
0
0
0
0
0

Upgrade Equipment Checks

This sets the amount of Equipment Checks the Gebura supression upgrade adds to each abnormality.
This is a range option.

Accepted values:
Normal range: 0 - 9
0
25
0
0
0
0
0

Starting Abnos

Which abnos would you like to start with. Written as ID from the table below: ID: 100009 ZAYIN | One Sin and Hundreds of Good Deeds: ID: 100028 ZAYIN | WellCheers: ID: 100024 ZAYIN | Don’t Touch Me: ID: 100034 ZAYIN | You’re Bald…: ID: 100001 TETH | Scorched Girl: ID: 100018 TETH | Forsaken Murderer: ID: 100020 TETH | Small Bird: ID: 100021 TETH | Old Lady: ID: 100036 TETH | Fragment of the Universe: ID: 100012 TETH | Spider Bud: ID: 100013 TETH | Beauty and the Beast: ID: 100022 TETH | Wall Gazer: ID: 100027 TETH | Bloodbath: ID: 100037 TETH | Crumbling Armor: ID: 100002 HE | A Teddy Bear: ID: 100003 HE | The Red Shoes: ID: 100011 HE | Little Helper: ID: 100016 HE | Rudolta of the Sleigh: ID: 100041 HE | A Wee Witch: ID: 100017 HE | Nameless Fetus: ID: 100102 HE | The Snow Queen: ID: 100023 WAW | Snow White's Apple: ID: 100026 WAW | Queen Bee: ID: 100029 WAW | Alriune: ID: 100035 WAW | Long Bird: ID: 100039 WAW | Magical Girl: ID: 100019 ALEPH | The Silent Orchestra: ID: 100005 ALEPH | Nothing There: ID: 100007 TETH | 1.76 MHz: ID: 100043 HE | The Funeral of the Dead Butterflies: ID: 100103 HE | Der Freischütz: ID: 100047 WAW | The Dreaming Current: ID: 100048 WAW | Magical Girl: ID: 100049 HE | Schadenfreude: ID: 100044 WAW | The Burrowing Heaven: ID: 100045 WAW | Dream of a Black Swan: ID: 100042 ALEPH | Mountain of Smiling Bodies: ID: 100046 WAW | The Naked Nest: ID: 100053 ZAYIN | Fairy Festival: ID: 100054 TETH | Meat Lantern: ID: 100051 HE | Warm-hearted Woodsman: ID: 100056 ALEPH | CENSORED: ID: 100050 HE | Scarecrow Searching for Wisdom: ID: 100055 WAW | Dimensional Refraction Variant: ID: 100052 TETH | Today’s Shy Look: ID: 100057 HE | Porccubus: ID: 100058 ALEPH | Blue Star: ID: 100031 HE | Child of the Galaxy: ID: 100033 WAW | Big and Might be Bad Wolf: ID: 100032 WAW | Little Red Riding Hooded Mercenary: ID: 100040 WAW | Giant Mushroom Chunk: ID: 100006 HE | Singing Machine: ID: 100008 WAW | Big Bird: ID: 100004 WAW | Magical Girl: ID: 100059 TETH | Grave of Cherry Blossoms: ID: 100060 TETH | Void Dream: ID: 100061 WAW | The Firebird: ID: 100014 ZAYIN | Plague Doctor: ID: 100104 WAW | Yin: ID: 100064 ZAYIN | Army in Pink: ID: 100106 TETH | Ppodae: ID: 100105 WAW | Honored Monk: ID: 100065 WAW | Il Pianto della Luna: ID: 100063 ALEPH | Melting Love: ID: 100062 WAW | World Tree:

Goal Type

What goal are you trying to reach in this game: Vanilla: Collect 9 Seeds of Light and Beat Day 50 Dissolution: Reach a certain Dissolutuion percentage Day and Dissolution: Reach a certain Dissolutuion percentage and complete a certain day Supression: Clear a certain Core Supression / supress WhiteKnight or apocalypse bird
25
0
0
0
0

Dissolution Goal

This sets the amount of Dissolution required to complete your goal. !Only Observation Checks on non-tool Abnos are counted towards this! The percentage how close you are to your goal will be dsiplayed at the start of every day. This option is only applied if Goal Type is 'Dissolution' or 'Day and Dissolution'. Min : 0 Max : 100
This is a range option.

Accepted values:
Normal range: 0 - 250
0
25
0
0
0
0
0

Day Goal

This sets the amount of days required to beat to complete your goal. This option is only applied if Goal Type is 'Day and Dissolution'.
This is a range option.

Accepted values:
Normal range: 0 - 50
0
25
0
0
0
0
0

Supression Goal

This sets the supression required to complete your goal. This option is only applied if Goal Type is 'Supression'.
0
0
0
0
0
25
0
0
0
0
0
0

Trap Item Percentage

Choose the percentage of trap items that will appear when filling the item pool with junk.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Trap Item Weights

Choose the odds of each trap item being created when filling the item pool with traps.

Apocalypse Bird Mode

Determines if and how Apocalypse Bird is in your run. Disabled: The three Birds will not appear in the Item Pool Excluded: Apocalypse Bird Suppression Locations will not have progression items Enabled: Apocalypse Bird Suppression Locations might have progression items Apocalypse: Apocalypse Bird Suppression Locations will have progression items
0
25
0
0
0

Whitenight Mode

Determines if and how Whitenight is in your run. Disabled: Plague Doctor will not appear in the Item Pool Excluded: Whitenight Suppression Locations will not have progression items Enabled: Whitennight Suppression Locations might have progression items DarkDay: Whitennight Suppression Locations will have progression items
0
25
0
0
0

Deathlink

Determines if Deathlink is enabled or not.
25
0
0

Deathlink Count

Only takes effect if DeathlinkTrigger is 'EmployeeDeath' or 'AgentDeath' Choose amount of times an Employee can die before a Deathlink is sent.
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0

Deathlink Grace Period Length

After a Deathlink is recieved a timer starts, a grace period. While this timer is running there are no consequences for triggering a deathlink. This is to prevent chain deaths. (A deathlink leading to the lobcorp player sending a deathlink at a later date) Determines how long the grace period is in seconds.
This is a range option.

Accepted values:
Normal range: 0 - 1000
0
25
0
0
0
0
0

Deathlink Effect

Determines what consequences recieving a deathlink brings: Button: DontTouchMe will be pressed. Breakout: Sets all abnos Qlipoth-Counters in a department to 0. Ordeal: Start the next ordeal after 30 seconds. Should Midnight already be completed, you will have to do it again. Graze: Calls the Rabbit team to a random Department. Trap: Triggers a random trap. Train: Summons the Express Train to Hell. Random: Randomly picks one from the above options everytime a deathlink is recieved.
25
0
0
0
0
0
0

Deathlink Trigger

Determines which event counts as a death for Deathlink. EmployeeDeath: A Deathlink is sent after X clerks and agents die. Counter resets on day end/reset. (X is determined by the DeathlinkCount option) AgentDeath: A Deathlink is sent after X agent. Counter resets on day end/reset. (X is determined by the DeathlinkCount option) DepartmentDeath: A Deathlink is sent after a whole department is dead. Retry: A Deatlink is sent on Retry of a day.
0
0
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.