Look Outside

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Location Options

Ending Goal

Ending of the game required to win.
0
0
0
25
0
0
0
0
0
0
0

Include Friendly Fire

This controls whether locations specific to attacking non-hostile characters and potential recruits are included. This includes all merchants, Spine, and Marc-André.
25
0
0

Include Superbosses

Includes locations for defeating superbosses (Honko, Baby Teeth Day 9, Swordmaster Comatus, KOTD, Slime Hydra, Drowning, Godmutt, Boiler Beast, and Furnace).
25
0
0

Include Rusty Crown Locations

This controls whether locations specific to interacting with non-hostile rats are randomized.
0
25
0

Include Rat Friendly Fire

This controls whether locations specific to attacking rats that become non-hostile when wearing the rusty crown are included.
0
25
0

Include Nestor and Rafta Quest

This controls whether locations specific to the Nestor and Rafta romance quest are randomized.
0
25
0

Include the Spider's Recruitment Quest

This controls whether locations specific to the Spider recruitment quest are randomized.
25
0
0
0
0

Include Mask Offering Locations

This controls whether locations in areas specific to the Mask ending are randomized: Glitch world, floor 4, the basement pit, and the landlord's hidden room.
0
25
0

Include Long Roommate Sidequests

This controls whether roommate quests that involve escorting companions to their own apartments are randomized: Dan, Hellen, and Leigh's quests.
0
25
0

Randomize Video Game Skill Rewards

This controls whether the skills given by completing each of the video games are randomized.
0
25
0

Randomize Door Encounter Rewards

Randomize items from door encounters, including merchants. Default true.
0
25
0

Allow Killing Mutt and Eugene

This controls whether players are allowed to kill Eugene or Mutt to get their stuff. Default false
25
0
0

Floor-by-Floor Elevator Access

Elevator access is unlocked floor-by-floor rather than all at once.
0
25
0
Item Options

Include Test Armor/Test Swords

Adds Test Armor and Test Swords to the item pool. These items are incredibly busted; they make most fights trivial.
25
0
0

Randomize Player Arms

Adds the player character's arms to the item pool.
0
25
0
0
0

Include Traps

Adds traps to the item pool.
0
25
0

Starting Games

This controls which games are available at the start of the game. Vanilla gives the player Super Jumplad, Madwheels 97, and Myrmidon
0
0
25
0

Starting Roommates

This controls how many roommates the player starts with. Default 0, maximum of 16 (all recruits).
This is a range option.

Accepted values:
Normal range: 0 - 16
25
0
0
0
0
0
Other Options

Death Link

This controls death link enablement. If you game over, other players with death link enabled will also game over, and vice versa.
25
0
0

Hide Overworld Items

Hides the identity of overworld items until they have been picked up.
25
0
0

Rat Child Name

This controls the rat child's name, default is 'Rat'.
This option allows custom values only. Please enter your desired values below.
25
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.