MGS: Masala Garden Salad

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Logic Difficulty

Determines which progression items are required by the world's access logic. This strictly just affects what is considered "in logic" with certain loadouts you may have at any given time. Universal Tracker is your friend. Easy: C4 or the Stinger can be used to destroy any Armory blast wall, including the wall leading to Ocelot. The Mine Detector is required to cross the minefield to reach the tank fight. The M1 Tank can be defeated with Grenades or the Stinger. Medicine is required to access the Communication Towers. Crossing the minefield without Mine Detector and accessing Comm. Towers without Medicine will be considered out of logic. Hard: C4 is required to destroy every Armory blast wall, including the wall leading to Ocelot. The Mine Detector is not required to cross the minefield. You can be expected to defeat the M1 Tank with just a single pack of grenades. (3 ammo) Medicine is not required to access the Communication Towers, so if you didn't save Meryl you can be expected to play with a Cold for the rest of the game. You can still end up getting the Stinger early and use it physically, but it will not satisfy Hard logic for any Armory blast wall. It can still help with the Tank Fight. Default: Easy
25
0
0

Goal

Choose the victory condition for this world. Game Completion: The goal will be to defeat Liquid and escape Shadow Moses Island. Boss Blitz: The goal will be to defeat a specific number of Bosses. Dogtag Collection: The goal will be to collect a specific number of 'Dogtag' items which can be awarded for any location check. Default: Game Completion
25
0
0
0

Dogtags Required

Choose Dogtag Target. If the goal of the run is Dogtag Collection, this will be the number of 'Dogtag' items required to win. Default value: 30
This is a range option.

Accepted values:
Normal range: 1 - 50
0
25
0
0
0
0
0

Additional Dogtags

Assign extra Dogtags to be added to item pool. If the goal of the run is Dogtag Collection, this will be the number of additional 'Dogtag' items added to the pool. It's recommended to have a few to prevent softlocking. Default value: 10
This is a range option.

Accepted values:
Normal range: 2 - 50
0
25
0
0
0
0
0

Bosses Required

Choose Boss Target. If the goal of the run is Boss Blitz, this will be the number of Bosses required to beat in order to win. There are 14 Bosses in total: Heavily Armed Genome Soldiers, Revolver Ocelot, M1 Tank, Gray Fox, Psycho Mantis, Sniper Wolf I, Black-outfitted Genome Soldiers I, A Hind D?, Stealth Camouflaged Genome Soldiers, Sniper Wolf II, Black-outfitted Genome Soldiers II, Vulcan Raven, Metal Gear REX, and Liquid Snake. Default Value: 14
This is a range option.

Accepted values:
Normal range: 1 - 14
0
25
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.