Marbles! Balance Challenge Archipelago World
Marbles! Balance Challenge is the PAL version of Marble Saga: Kororinpa. This Archipelago world targets the PAL RK6P18 release and uses an external Dolphin client.
Goals
- Stump Temple Level 10 Normal
- Stump Temple Level 10 Hard
Locations
- Level goals
- Kororin Capsules
- Green Gems
- Anthonys
- Trophies
- Tutorial levels
- Wii Balance Board levels
Items
- World unlocks per difficulty
- Bonus world unlocks
- Hard Mode unlock
- AP-side Stump Temple Piece counter items
- AP-side Green Gem counter items
- Marble unlocks
- Figure Roller Head unlocks
- Vehicle unlocks
- Junk filler items
- Trap items
Campaign Options
Goal selection:
- Stump Temple Level 10 Normal
- Stump Temple Level 10 Hard
Included difficulties:
- Normal
- Easy + Normal
- Normal + Hard
- Easy + Normal + Hard
Random Starting World
Tutorial Checks, default off
Wii Balance Board Levels
Logic Options
Green Gem Sanity
Kororin Capsule Sanity
Anthony Sanity
Trophy Sanity:
- Off
- Bronze
- Silver
- Gold
- Platinum
- All
Hard Mode Unlock:
- Start
- Item
- Green Gems
- Vanilla
Required Stump Temple Pieces for Stump Temple Goal World Unlock
Required Green Gems for Hard Mode
Extra Counter Item Percentage
Split Vehicle World Access
Item Pool Options
- Trap Chance
- Blackout Trap Weight
- Mirror Trap Weight
- Inverse Trap Weight
- Noclip Trap Weight
Notes
This is an early release of the Marbles! Balance Challenge APWorld.
Kororin Capsules are always included as locations. AP-side Stump Temple Piece items are separate counter items used for Stump Temple access in your selected Goal difficulty. Green Gems can also be used as AP-side counter items when Hard Mode unlock is set to Green Gems. On the World Map on Normal Difficulty, the client temporarily mirrors AP-side Stump Temple Piece and Green Gem item counts into save flags so the in-game counters can display AP progress; this overlay is restored before level select screens so real in-game collectible visibility is preserved.
The extra_counter_item_percentage option controls how many extra counter items are added above the configured requirement.
Crystal Sanity and Junk Factory content will be added in later updates. May add Deathlink as well, but similar to how it works in Celeste.