Medievil 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Completion Goal

Lets the user choose the completion goal Defeat Demon - Beat the boss at the end Hidden Rooms - Find all of Dan Hand's secret rooms All - Get all hidden rooms, chalices AND defeat the demon Chalices - Collect all chalices (Collect all chalices doesn't work right now)
25
0

Game Progression Options

Lets users choose how they wish to progress Vanilla - Plays the game like normal Open - All areas are accessible from the start
25
0
0

Include Chalices

Include Chalices in Checks
0
25
0

Life Bottles in Pool

Set how many life bottles you want in the pool
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

KeySanity

Sets whether to mix key items into the pool
25
0
0

Kensington Antidote in Item Pool

Sets how to deal with the Kensington Antidote Drops Note: This will not turn on unless keysanity is TRUE False: Removes the antidote from the pool and just works like the vanilla game. True: Adds the antidote to the pool. It will always be there in Kew Gardens at 100%
0
25
0

MoveSanity

Puts dans traversal moves into the pool (NOT IMPLIMENTED)
25
0
0

ShopSanity

Puts AP items in the spiv (NOT IMPLIMENTED)
25
0
0

Traps in Item Pool

Allow traps in the pool (not all traps are working yet)
0
25
0

Ammo and Charge in Item Pool

Allow Ammo and Charge in the pool
0
25
0

Death Link

Sets if you want deathlink or not (not working yet)
25
0
0

Break Ammo Count Limit

Allow weapon ammo to be higher than the default
0
25
0

Break Weapon Percentage Limit

Allow weapon percentages to be higher than the default
0
25
0

Cheat Menu

Sets the cheat menu to be available in the pause menu. This allows level skip, chalice completion and invulnerability. Please note, though. That the chalices are counted via checks as getting the actual number isn't viable at the moment. Sorry!
25
0
0

Guaranteed Items

Guarantees that the specified items will be in the item pool
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.