Mega Man Legends

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

Juno: Defeat Juno. All Bosses: Defeat all bosses with a health bar.
25
0
0
Region Locks

Shuffle Citizens Card

The Citizen's Card controls access to Kattelox city. Vanilla: The Citizen's Card is obtained normally. Randomized: Shuffles the Citizen's Card and location into the pool. Open: The Citizen's Card does nothing and the doors to the city are always open.
25
0
0
0

Shuffle Class B License

The Class B License controls access to the Underground Ruins. Vanilla: The Class B License is obtained normally. Randomized: Shuffles the Class B License and location into the pool. Open: The Class B License does nothing and the doors to the Underground Ruins are always open.
25
0
0
0

Shuffle Class A License

The Class A License controls access to the three Sub-Gates. Vanilla: The Class A License is obtained normally. Randomized: Shuffles the Class A License and location into the pool. Open: The Class A License does nothing and the doors to the Sub-Gates are always open.
25
0
0
0

Shuffle Main Gate Unlock

Vanilla: Access to the Main Gate is obtained normally. Randomized: Shuffles a Main Gate Unlock item and location into the pool. Open: The doors to the Main Gate are always open.
25
0
0
0

Shuffle Sub-Cities Unlock

Vanilla: Access to the Sub-Cities is obtained normally. Randomized: Shuffles a Sub-Cities Unlock item and location into the pool. Open: The doors to the Sub-Cities are always open.
25
0
0
0
Weapon Options

Shuffle Starting Special Weapon

Shuffles the Mine Parts Kit into the item pool and randomizes the first special weapon received.
25
0
0

Shuffle Starting Special Weapon Options

If 'Shuffle Starting Special Weapon' is enabled, this option will determine the special weapon pool to shuffle from. If none are selected, the logic will default to the Splash Arm.
This option cannot be modified here. Please edit your .yaml file manually.

Shuffle Buster Max

Shuffles the Buster Max buster part into the item pool.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.