Mega Man X4

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Pickupsanity

Whether collecting freestanding 1ups, HP and Weapon Energy capsules will grant a check.
25
0
0

Character

Choose which character you'd like to play as during your seed NOTE: If Zero, certain locations are excluded to prevent unbeatable seeds.
25
0
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Damage Link

Share damage with other players through DamageLink.
25
0
0

Energy Link

Enable EnergyLink support. When enabled, the client can spend EnergyLink to restore current HP.
25
0
0

DeathLink Amnesty

Number of lives to restore after sending or receiving a DeathLink. This prevents DeathLink from immediately causing repeated game overs. Receiving the EX Tank will increase this by 2.
This is a range option.

Accepted values:
Normal range: 1 - 9
0
25
0
0
0
0
0

Energy Link Auto Heal

Automatically spend EnergyLink to heal missing HP during gameplay.
25
0
0

Energy Link Cost Per HP

EnergyLink cost for each HP point restored by auto heal.
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0

Infinite Nova Strike

Lock Nova Strike / Giga Attack energy to full while in-game. This writes 0x30 to the Nova Strike energy RAM value every client tick.
25
0
0

Enable Boss Item Requirements

Whether to enable item requirements for bosses
25
0
0

Web Spider Requirement

A list of items required in logic to beat Web Spider for example: { Twin Slasher: 1, Heart Tank: 2 }

Cyber Peacock Requirement

A list of items required in logic to beat Cyber Peacock for example: { Soul Body: 1, Heart Tank: 2 }

Storm Owl Requirement

A list of items required in logic to beat Storm Owl for example: { Aiming Laser: 1, Heart Tank: 2 }

Magma Dragoon Requirement

A list of items required in logic to beat Magma Dragoon for example: { Double Cyclone: 1, Heart Tank: 2 }

Jet Stingray Requirement

A list of items required in logic to beat Jet Stingray for example: { Frost Tower: 1, Heart Tank: 2 }

Split Mushroom Requirement

A list of items required in logic to beat Split Mushroom for example: { Lightning Web: 1, Heart Tank: 2 }

Slash Beast Requirement

A list of items required in logic to beat Slash Beast for example: { Ground Hunter: 1, Heart Tank: 2 }

Frost Walrus Requirement

A list of items required in logic to beat Frost Walrus for example: { Rising Fire: 1, Heart Tank: 2 }

Double/Iris Requirement

A list of items required in logic to beat Double/Iris for example: { Rising Fire: 1, Heart Tank: 4 }

General Requirement

A list of items required in logic to beat General for example: { Soul Body: 1, Heart Tank: 4 }

Sigma Requirement

A list of items required in logic to beat Sigma Rising Fire is already required by default for example: { Ground Hunter: 1, Soul Body: 1, Lightning Web: 1, Heart Tank: 8 }
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.