Metal: Hellsinger

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal Options

Win Condition

Hells Completion - To complete the game, slay the required amount of Aspects Sheol Completion - To complete the game, require the completion of the Hell 'Sheol'
0
25
0

Required Number of Aspects Slain

If Hells completions are required, select the number of slain Aspects that are required for completion.
This is a range option.

Accepted values:
Normal range: 1 - 8
0
25
0
0
0
0
0

Require Boss Song 'No Tomorrow' for Sheol

If enabled with randomized songs, requires the boss song 'No Tomorrow' to access 'Sheol'
25
0
0

Require Coat of Arms for Sheol

If enabled, requires a certain amount of Coat of Arms to access 'Sheol' If no other option randomizes Coat of Arms, adds each Coat of Arms as a location that grant a Coat of Arms for each non-Sheol Hell (28), as well as 4 randomized ones (those from Sheol) into the item pool.
25
0
0

Required Coat of Arms for Sheol

The required amount of Coat of Arms to access 'Sheol'
This is a range option.

Accepted values:
Normal range: 1 - 32
0
25
0
0
0
0
0
Hells and Torments Options

Randomized Hells

Includes the Hells as unlockables, otherwise all hells are accessable from the start.
0
25
0

Hells Unlocks as Progressive

When Hells are included as unlockables, changes these to be progressive instead of individual unlocks. The order of Hells is: Voke - Stygia - Yhelm - Incaustis - Gehenna - Nihil - Acheron - Sheol Tutorial is its own item.
25
0
0

Starting Hell

If Hells are randomized as individual unlocks, select your starting Hell.
25
0
0
0
0
0
0
0

Require the Aspect of a Hell to access its Boss

If enabled, adds the Aspects as unlockables to the item pool. Without the Aspect of a Hell, the boss arena can't be entered. Hells with Aspects: Voke - Stygia - Yhelm - Incaustis - Gehenna - Nihil - Acheron
25
0
0

Regressive Difficulty

If enabled, starts the game in the highest difficulty and can be lowered by collecting regressive difficulty items. Warning: This IS difficult, especially with some randomized abilities.
25
0
0

Starting Difficulty

The individual difficulties are their own items. Pick your starting difficulty. - Lamb = Easy - Goat = Medium - Beast = Hard - Archdevil = Very Hard
0
25
0
0
0

Randomized Torments

Includes the Torments as unlockables.
0
25
0

Torment Unlocks as Progressive

When Torments are included as unlockables, change these to be progressive instead of individual unlocks. Each Torment progresses on its own, with progressive 'Killing with Rhythm', 'Weapon Trickery' as items.
25
0
0

Require the Hell associated with Torments

If enabled, unlocks Torments only when their respective Hell is unlocked. I.e. to play 'Killing with Rhythm: 1', 'Voke' is also required to start KwR1
25
0
0

Require associated Weapons for Torments

If enabled, unlocks Torments only when their weapons are unlocked. I.e. to play 'Killing with Rhythm: 1', 'Paz' and 'Persephone' are also required to start KwR1 Note: For Ultimate Mastery, this includes weapon ultimates
25
0
0
Randomized Items Options

Starting Weapon

The Randomizer always starts with just one weapon. If the weapon is not included, a fallback weapon from the available ones is chosen. Note: The randomizer expects you to own the DLC yourself and won't grant them on its own.
25
0
0
0
0
0
0
0
0
0
0

Include 'Dream of the Beast' DLCs The Red Right Hand

If enabled, adds the Red Right Hand to the item pool. Note: The randomizer expects you to own the DLC yourself and won't grant them on its own.
25
0
0

Include 'Purgatory' DLCs Telos as a Weapon

If enabled, adds the Telos to the item pool. Note: The randomizer expects you to own the DLC yourself and won't grant them on its own.
25
0
0

Include additional Weapon Variants

If enabled, adds the 'Lost' and 'Manifested' weapons from the Leviathan Mode to the item pool. Important: Adjust your Randomizer Configuration to access these alternate versions!
25
0
0

Randomize Outfits

If enabled, adds the outfits as items to the pool.
25
0
0

Starting Outfit

If randomized outfits are enabled, pick your starting outfit. If the outfit is not included, a fallback outfit from the available ones is chosen. Note: The randomizer expects you to own the DLC yourself and won't grant them on its own.
25
0
0
0
0
0
0
0
0

Include Dream of the Beast Outfits

If enabled, add all 3 DLC outfits as items to the pool. Note: The randomizer expects you to own the DLC yourself and won't grant them on its own.
25
0
0

Include Purgatory Outfits

If enabled, add all 3 DLC outfits as items to the pool. Note: The randomizer expects you to own the DLC yourself and won't grant them on its own.
25
0
0

Randomize Main and Boss Songs

If enabled, adds the game's songs as items to the pool.
25
0
0

Starting Main Song

If randomized songs are enabled, pick your starting main song.
25
0
0
0
0
0
0
0
0

Starting Boss Song

If randomized songs are enabled, pick your starting boss song.
25
0
0
0
0
0

Include Dusk Soundtrack Songs

If enabled, adds all 9 Dusk Soundtrack songs as items to the pool.
25
0
0

Include Dream of the Beast Songs

If enabled, adds both Dream of the Beast songs as items to the pool. Note: The randomizer expects you to own the DLC yourself and won't grant them on its own.
25
0
0

Include Purgatory Songs

If enabled, adds all 3 Purgatory songs as items to the pool. Note: The randomizer expects you to own the DLC yourself and won't grant them on its own.
25
0
0

Include Essential Hits Songs

If enabled, adds all 8 Essential Hits songs as items to the pool. Note: The randomizer expects you to own the DLC yourself and won't grant them on its own.
25
0
0

Include Progressive Anguish Gate Skips

If enabled, includes items that allow to skip already completed encounters. 'Encounter Skips For Completions' places these items at the finishing point of encounters. 'Randomized Progressive Encounter Skips' adds the skips as progressive items into the item pool. 'Randomized Individual Encounter Skips' adds the skips as individual items into the item pool, i.e. 'Voke Anguish Gate 1 Skip' instead of 'Progressive Voke Anguish Gate'.
25
0
0
0
0

Randomize Slaughter

If enabled, adds the ability to Slaughter as an item to the pool. Note: Slaughter Mastery Torments won't be doable until Slaughter is unlocked. Note: The randomizer includes "soft logic" as to requiring certain abilities to access certain parts of hells. Warning: Randomizing too many abilities may lead to very restrictive and difficult starting scenarios.
25
0
0

Randomize Dash and Soar

If enabled, adds the ability to Dash and Soar as progressive items to the pool. Note: The randomizer includes "soft logic" as to requiring certain abilities to access certain parts of hells. Warning: Randomizing too many abilities may lead to very restrictive and difficult starting scenarios.
25
0
0

Randomize Jump and Double Jump

If enabled, adds the ability to Jump and Double Jump as progressive items to the pool. Note: The randomizer includes "soft logic" as to requiring certain abilities to access certain parts of hells. Warning: Randomizing too many abilities may lead to very restrictive and difficult starting scenarios.
25
0
0

Randomize Quick and Manual Reload

If enabled, adds the ability to Quick and Manual Reload as progressive items to the pool. Note: The randomizer includes "soft logic" as to requiring certain abilities to access certain parts of hells. Warning: Randomizing too many abilities may lead to very restrictive and difficult starting scenarios.
25
0
0

Randomize Weapon Ultimates

If enabled, adds the ability to use weapons ultimates as an individual item for each weapon to the pool. Note: Ultimate Mastery Torments won't be in logic until all of the required weapons can use their ultimates in them.
25
0
0

Randomize Beatstreak Boons

If enabled, adds all 4 Beatstreak Boons as items and locations to the pool.
25
0
0

Randomize Destructible Object Types

If enabled, adds the abilities to destroy each destructible type as unlocks to the item pool. Note: This includes the ability to destroy Health Crystals, removing one source of healing Note: The randomizer includes "soft logic" as to requiring certain abilities to access certain parts of hells. Warning: Randomizing too many abilities may lead to very restrictive and difficult starting scenarios.
25
0
0

Filler/Trap Items Distribution

Controls the relative probability of each filler item being generated.
Location Options

Include Torment Medals as Locations

Includes the individual medals on each Torment as locations.
0
25
0

Include Section Clears for Weapons

If enabled, adds for each randomized weapon a location for clearing a section with them. A section is either finishing all four encounters AND entering the boss fight, or finishing the boss fight itself. Warning: This may become tedious to do for each available weapon
25
0
0

Include Section Clears for Outfits

If enabled, adds for each randomized outfit a location for clearing a section with them. A section is either finishing all four encounters AND entering the boss fight, or finishing the boss fight itself. Warning: This may become tedious to do for each available outfit
25
0
0

Include Section Clears for Songs

If enabled, adds for each randomized main and boss song a location for clearing a section with them. A section is either finishing all four encounters AND entering the boss fight, or finishing the boss fight itself. Warning: This may become tedious to do for each available song
25
0
0

Enable Weapon Skins as Checks

If enabled, adds the unlockable weapon skins as locations to the pool, including the skins themself as items. Also adds each Coat of Arms as a location that grant a Coat of Arms if no other options randomize them.
25
0
0

Enable Secret Multipliers as Checks

If enabled, adds the secret Multiplier of each Hells as a location. Good luck finding them!
25
0
0

Enable Coat of Arms as Checks

If enabled, adds all Coat of Arms as collectibles into the item pool. Also adds each Coat of Arms as a location.
25
0
0

Enable Miscellaneous First Time Actions as Checks

If enabled, adds various first time actions such as using ultimates, reaching beat streaks, slaughtering and so on. Synergistic for enabling various ability randomizations.
25
0
0

Destructible Completionist per Encounter

If enabled, adds a location to destroy all destructibles of each type (Ammostash, Health/Chaos Crystal) in each encounter. Note: Each Destructible only needs to be destroyed once. Destruction status is saved between runs.
25
0
0

Destructible Completionist per Type per Encounter

Requires 'Destructible Completionist per Encounter' to be enabled If enabled, adjusts the destructible checks to be per type per encounter, instead of one check for all destructibles per encounter. Note: Each Destructible only needs to be destroyed once. Destruction status is saved between runs.
25
0
0

Destructible Completionist per Hell

If enabled, adds additional locations to destroy all of each type of destructible in a Hell. Note: Each Destructible only needs to be destroyed once. Destruction status is saved between runs.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.