Mina The Hollower

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
AP Options

Goal

Goal
0
25
0

Bone Up Cap Type

How do you want your Bone Up Cap Items. A progressive each for attack, defense and Sidearms OR One progressive item for all
0
25
0

Generators Required

The number of generators required to goal.
This is a range option.

Accepted values:
Normal range: 1 - 6
0
25
0
0
0
0
0

Starting Weapon

Select your starting weapon.
0
0
0
0
0
25

Maximum Stat Caps

The maximum cap of each stat. Vanilla non-NG+ is 10, maximum at the end of the NG+es is 99. Will be soft capped if location count is too small
This is a range option.

Accepted values:
Normal range: 10 - 99
0
25
0
0
0
0
0

Ossex Start

Start In Ossex
0
25
0

Kear Rando

Vanilla: Universal Kears are in the multiworld. Every Kear Lock you open before receiving every single Kear will be OUT OF LOGIC AP Items: Each Kear Lock is removed by a unique AP item Area AP Items: All Kear Locks in an area are removed by a single AP Item
0
25
0
0

Randomize Starting Items

Take all starting health, spark, vials, Magic and randomize them. This increases the difficulty tenfold and can cause some cursed starts. You have been warned.
25
0
0

Abilty Rando

Randomize abilities (You will not be able to perform the listed actions until sent them as items). You will always start in Ossex. Valid Options: - **Burrow** - The ability to burrow. You will still be able to enter Underlabs. - **Swim** - The ability to swim (burrow in deep water). - **Climb** - The ability to climb ropes. - **Bounce** - The ability to bounce on bounce plants and springboards. - **Spring** - The ability to be launched by springboards. - **Carry** - The ability to carry objects.

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.