Mindustry

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Tutorial skip

Remove the need to complete the tutorial and unlock tutorial related tech. Grant a free launch for every selected planet.
25
0
0

Campaign choice

Select Serpulo, Erekir or both for the randomized campaign.
25
0
0
0

Goal

The goal for the multiworld
25
0
0

Disable invasions

Disable invasions and prevent losing progress.
25
0
0

Faster production

Enable faster production and harvesting of resources.
25
0
0

Faster unit production

Enable faster unit production.
25
0
0

Faster conveyor

Enable faster conveyor.
25
0
0

Death link

Enable death link.
25
0
0

Death link mode

Select the death link mode.
25
0
0
0

Military level tracking

Ensure the player has enough military power to clear sectors. If turned off, the logic will consider that the player can clear every sector once they have the minimal requirement to land on that sector.
0
25
0

Randomize core units weapon

Will randomize core units weapon. Erekir core unit will be made vulnerable and be given an ability instead.
25
0
0

Logistic distribution

Change how logistics research are distributed.
0
25
0
0
0

Progressive Drills

Makes Drills progressive.
25
0
0

Progressive Generators

Makes Generators progressive.
25
0
0

Progressive Pumps

Makes Pumps progressive.
25
0
0

Make early roadblocks local

Make items that could block the player early on local.
25
0
0

Amount of resources required

The amount of resources required to complete the 'Every resources collection' goal.
This is a range option.

Accepted values:
Normal range: 1 - 1000000
0
25
0
0
0
0
0

Core Russian Roulette Chambers

The number of chambers for the Core Russian roulette option. If you select X amount of chambers, you will have 1 in a X chance of having your cores destroyed
This is a range option.

Accepted values:
Normal range: 2 - 100
0
25
0
0
0
0
0

Factory malfunction trap

Add the Factory malfunction trap to the filler pool
25
0
0

Launch wave trap

Add the Launch wave trap to the filler pool (Only work for serpulo campaign)
25
0
0

Construction speed buffs

Add the Construction speed buffs to the filler pool
25
0
0

Research discount buffs

Add the Research discount buffs to the filler pool
25
0
0

Add sectors as locations

Add selected campaign(s) sectors as locations in the research tech tree.
25
0
0

Add resources as locations

Add selected campaign(s) resources as locations in the research tech tree.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.