Minecraft Fabric

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal Options

goal_condition

Your Goal Condition for your game ender_dragon - Goal when the Ender Dragon is defeated wither - Goal when the Wither is defeated both_bosses - Goal when the Ender Dragon and Wither is defeated advancements_only - Goal when you collect a certain amount of Advancements and/or Items ruby_hunt - Goal when a certain amount of rubies are collected (McGuffin hunt)
25
0
0
0
0
0

Advancements to Goal

Determines the number of advancements needed in order to beat the game! These Advancements are required for goaling in addition to your regular goal. If this is set to zero, no advancements will be required to goal. If fewer available advancements exist than this number, the number of available advancements will be used instead.
This is a range option.

Accepted values:
Normal range: 0 - 120
0
25
0
0
0
0
0

Excluded Locations

Determines Blacklisted Locations in the Randomizer If a Location Category is given here, Checks won't appear in locations categorized under it This Wiki Page details all locations that're blacklisted via these settings: https://modded.wiki/w/Fabric_Archipelago_Mod:Optional_Locations Options: "Hard" - Disables Locations that're Hard "Exploration" - Disables Locations that might require Exploration "Unreasonable" - Disables Location's that're EXTREMELY Hard

Ruby Percentage Needed

The Percentage of Rubies that need to be collected to Goal for Ruby Hunt. (Only Takes Effect when going for the Ruby Hunt Goal)
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0

Total Rubies In Game

Maximum possible number of Rubies that will be in the item pool If fewer available locations exist in the pool than this number, the number of available locations will be used instead. Required Percentage of Rubies will be calculated based off of that number. (Only Takes Effect when going for the Ruby Hunt Goal)
This is a range option.

Accepted values:
Normal range: 1 - 500
0
25
0
0
0
0
0
Itemsanty Options

Itemsanity

Enables "Itemsanity" which causes items obtainable in Survival to be checks
25
0
0

Items to Goal

Determines the number of Items needed in order to beat the game! You will need to gather this many unique items in addition to your regular goal. If this is set to zero, no items will be required to goal. If fewer available items exist than this number, the number of available items will be used instead. This Option only takes effect if Itemsanity is enabled, it is highly recommended to set this number high (~200) in order to prevent fast goals
This is a range option.

Accepted values:
Normal range: 0 - 1142
25
0
0
0
0
0

Itemsanity Local Fill

The Percentage of Itemsanity Checks that should only contain items from your world (Highly recommend setting this to a high value to prevent everyone's items from being in your game)
This is a range option.

Accepted values:
Normal range: 0 - 98
0
25
0
0
0
0
0

Excluded From Itemsanity

Determines certain Items that shouldn't appear in Itemsanity Useful for blacklisting tedious items, or cutting down the amount of Itemsanity checks in a game Options: Discs - Music Discs Dyed Items - Items that are Dyed (Concretes, Wools, Terracottas, etc.) Flowers - Flowers (all flowers except Wither Rose) Rare Ores - Ores that are extremely rare (such as Deepslate Emerald) Mob Heads - Mob Heads that're only dropped from Charged Creeper Explosions Netherite Gear - Netherite Tools, Armor, and Netherite Smithing Template Trims - Smithing Templates that're used for Trims (Doesn't include Upgrade Templates) Sherds - Pottery Sherds Slabs - Slabs (such as Oak Slabs, Stone Slabs, etc.) Stairs - Stairs (such as Oak Stairs, Stone Stairs, etc.) Walls - Walls, Fences, and Fence Gates (Oak Fence, Stone Wall, etc.)

Empty Fill Percentage

Replaces a certain amount of Non-Trap Junk Items with Items that do nothing. This option is primarily for preventing massive amounts of inventory clutter when Itemsanity is Enabled
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0
Difficulty Options

Required Before Nether

Makes it so certain Items are required in Logic before Nether Access Used to help make the Randomizer Easier or Harder Available Items "Iron Weapons" "Iron Armor" "Bow" "Jump" "Sprint" "Beds"

Required Before Wither or Dragon

Makes it so certain Items are required in Logic before you need to fight the Ender Dragon or Wither Used to help make the Randomizer Easier or Harder Available Items "Iron Weapons" "Iron Armor" "Bow" "Jump" "Sprint" "Beds"

Required Before Raids

Makes it so certain Items are required in Logic before you need to fight a Raid Used to help make the Randomizer Easier or Harder Available Items "Iron Weapons" "Iron Armor" "Bow" "Jump" "Sprint" "Beds"

Keep Inventory

Prevents you from dropping your items when you die!
0
25
0

Ability Shuffle

Determines which abilities and items will be added as items in the item pool If an ability is not present in the list they will be treated as unlocked from the start Some abilities (such as Jump) don't gate any content, and are meant mainly for the challenge Lockable Abilities: "Chests" - Removes the ability to craft and use chests (and similar storage containers), and adds Chests to the Item pool. "Jump" - Removes the ability to jump, and adds Jumping to the Item pool. "Sprint" - Removes the ability to run, and adds Sprint to the Item pool. "Swim" - Removes the ability to enter water, and adds Swim to the Item pool.

Time Saving Options

Decrease Wait times or Increase likelihood for various events that can occur in the game Options: "Wither Skulls" - Increases the 2.5% Chance for Wither Skulls to drop to 50% "Rabbits Foot" - Increases the 10% Chance for Rabbit's Foot to drop to 50% "Drowned Items" - Increases the Chance for a Drowned to drop the items they're holding to 100% "Copper Oxidation" - Increases the Chance for Copper Blocks to attempt to Oxidize from 5% to 55%
Traps Options

Trap Fill Percentage

Replace a percentage of junk items in the item pool with random traps
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Reverse Controls Trap Weight

Likelihood of a receiving a trap which causes WASD, Shift, Jump, Break, and Place to Swap for a short duration
0
0
25
0
0

Inverted Mouse Trap Weight

Likelihood of a receiving a trap which causes the Mouse to Invert for a short duration
0
0
25
0
0

Ice Trap Weight

Likelihood of a receiving a trap which causes all blocks to become slippery for a short duration
0
0
25
0
0

Random Status Effect Trap Weight

Likelihood of a receiving a trap which applies a random Negative Status Effect
0
0
25
0
0

Stun Trap Weight

Likelihood of a receiving a trap that temporarily stops movement of the player
0
0
25
0
0

TNT Trap Weight

Likelihood of a receiving a trap that spawns a block of lit TNT on the player's position
0
0
25
0
0

Teleport Trap Weight

Likelihood of a receiving a trap that Teleports the player similar to Chorus Fruit
0
0
25
0
0

Bee Trap Weight

Likelihood of a receiving a trap that Spawns 6 angry bees near the player
0
0
25
0
0

Literature Trap Weight

Likelihood of a receiving a trap that Opens Literature Pop-Ups
0
0
25
0
0
World Link Options

DeathLink

Enable DeathLink
25
0
0

TrapLink

Enable TrapLink
25
0
0
Mod Support

Enabled Mods

WARNING: Fabric Archipelago's Mod support is still in a very early stage, so do keep in mind that playing with mods can lead to unbeatable games! This option allows other mods to be integrated into the randomizer if they are supported. You can add a mod by putting its Mod ID here. For a list of supported Mods, refer to here: https://modded.wiki/w/Fabric_Archipelago_Mod:Mod_Support
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.