Monster Hunter World

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Completed Rank

Choose which rank you must reach the end of in order to complete. Low Rank: Finish "A Colossal Task" High Rank: Finish "Land of Convergence" Master Rank: Finish "Paean of Guidance"
0
25
0
0

Special Arena Quests

Adds Special Arena Quests to the quest pool. Note: These are the quest that are unlocked when you capture a monster.
25
0
0

Event Quests

Adds Event Quests to the quest pool.
25
0
0

Special Quests

Adds Special Quests to the quest pool. Note: This does not add any Low Rank and one High Rank quest.
25
0
0

Special Quests

Adds some quests and some dependent locations to the pool. Note: These quests require a significant amount of effort to unlock.
25
0
0

Overrank Weapons & Armor

Adds the next rank of progressive weapons and armor to the pool. Note: This does not have an effect if selecting Master Rank.
0
25
0

Free Armor Crafting

Makes Armors cost no materials
0
25
0

Free Weapon Crafting

Makes Weapons cost no materials
0
25
0

Seasonal Armor and Weapons

Makes it so seasonal armor and weapons are added to the pool for free weapons and armors.
25
0
0

Endemic Life

Adds catching basic endemic life to the location pool.
25
0
0

Rare Endemic Life

Adds catching rare endemic life to the location pool. These are animals that will likely appear during the game but you may need to seek them out.
25
0
0

Legendary Endemic Life

Adds catching legendary endemic life to the location pool. You will need to seek these animals in their specific conditions.
25
0
0

Specialized Tools

Adds specialized tools to the item pool and location pool. Note: Currently the tool slots are not taken into account and will be unlocked per usual.
0
25
0

Overpowered Tools

Adds the upgraded form of specialized tools to the item pool. Note: This does not have an effect if selecting Master Rank.
0
25
0

Zenny Chance Weight

Sets the weight of receiving an amount of Zenny
This is a range option.

Accepted values:
Normal range: 1 - 200
0
25
0
0
0
0
0

Chance Box Chance Weight

Sets the weight of receiving a Chance Loot Box
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Melding Box Chance Weight

Sets the weight of receiving a Melding Loot Box
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Junk Box Chance Weight

Sets the weight of receiving a Junk Loot Box
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Ingredient Box Chance Weight

Sets the weight of receiving an Ingredient Loot Box
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Ammo Box Chance Weight

Sets the weight of receiving an Ammo Loot Box
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Buff Box Chance Weight

Sets the weight of receiving a Buff Loot Box
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Utility Box Chance Weight

Sets the weight of receiving a Utility Loot Box
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Healing Box Chance Weight

Sets the weight of receiving a Healing Loot Box
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.