New Super Mario Bros. DS

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal Settings

Goal

Choose the victory condition. defeat_bowser: Reach World 8 and defeat Bowser in World 8-Bowser's Castle. (Default) star_coin_hunt: Collect the required number of Star Coins across the multiworld. world_tour: Defeat all 9 Castle bosses. completionist: Defeat all 9 Castle bosses AND collect all required Star Coins.
25
0
0
0
0

Required Star Coins

Relevant for 'Star Coin Hunt' and 'Completionist' goals. The number of Star Coins required for victory goal. You can set this to any target (e.g. 40, 80, 120) while keeping all 240 Star Coin check locations active!
This is a range option.

Accepted values:
Normal range: 30 - 240
0 ❌
25 ❌
0 ❌
0
0
0
0
Location Checks

Red Coin Checks

Include all 30 Red Coin Ring challenges across the world map as check locations.
0
25
0

1-Up Block Checks

Include 1-Up Blocks across all levels as check locations.
25
0
0

1-Up Block Item Placement

Controls which items may be placed at enabled 1-Up Block checks. excluded: Only filler or enabled traps; useful and progression items are forbidden. non_progression: Allow filler, useful items, and enabled traps, but no progression. (Default) progression: Treat these checks as normal locations that may contain progression.
0
0
25
0

Blocksanity

Include static and flying Coin/Power-up Blocks as Archipelago checks.
25
0
0

Blocksanity Item Placement

Controls which items may be placed at enabled Blocksanity checks. excluded: Only filler or enabled traps; useful and progression items are forbidden. non_progression: Allow filler, useful items, and enabled traps, but no progression. (Default) progression: Treat these checks as normal locations that may contain progression.
0
0
25
0

Blocksanity Global Check Percentage

Percentage of active Blocksanity and World 6-2 Bonus Area block checks that serve as global multiworld locations (containing items for other players). The remaining percentage is restricted to local filler items and traps for the NSMBDS player. 0% = All block checks are local filler and traps. Hosts may cap the effective percentage (30% by default) without rejecting the seed. The host setting 'allow_unsafe_nsmbds_options: true' disables that cap. 100% = All block checks are global multiworld locations.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

World 6-2 Bonus Area

Controls the 128 flying blocks in the World 6-2 bonus room. When enabled, these checks are included in the block check pool. Safety & Balance: - Never contains progression items. - Capped at a strict maximum of 16 global multiworld checks for other players; all remaining 112+ blocks in the room are reserved for local filler and traps.
25
0
0

Secret Exit Checks

Include the 18 Secret Exit locations across the world map in the check pool.
25
0
0

Toad House Checks

Include Toad House locations on the world map as check locations.
0
25
0

Advanced Location Item Placement

Controls whether hard-to-reach or well-hidden locations (such as hidden blocks) can contain required progression items. allow_progression: Hard and hidden locations are treated normally and can hold required items. (Default) non_progression: Keeps required items out of hard or obscure checks.
25
0
0
Overworld & Progression

Level Randomization

off: Keep every course in its vanilla slot. (Default) global: Shuffle levels across all eight worlds. within_world: Shuffle levels in the same world. Secret-exit levels, Towers, Castles, and normal levels are separate pools. World 8-Bowser's Castle always remains fixed.
25
0
0
0

Star Coin Gate Mode

Controls Star-Coin signs on the overworld map. Every mode uses Star Coin tiers, including no_keys. Higher tiers require more total received Star Coins. Opening a sign costs Star Coin Gate Gap. no_keys: Collect enough Star Coins for the sign's tier, without Gate Passes. (Default) progressive: Collect Star Coins and Progressive Gate Passes to unlock the tiers one after another. individual: Collect Star Coins and the matching named Gate Pass for each sign. Tower & Castle Keys are controlled separately.
25
0
0
0

Star Coin Gate Gap

Star Coins between each logical overworld sign tier (3 through 5). Tier n requires n times this many total received Star Coins. Opening a sign also costs this many available Star Coins. Applies to the existing signs, including those leading to side levels, in every gate mode.
This is a range option.

Accepted values:
Normal range: 3 - 5
0 ❌
25 ❌
0
0
0
0

Star Coin Tracking

Controls when collected Star Coins become Archipelago location checks. after_level_completion: Use the vanilla behavior. Star Coins are only saved after successfully finishing the level. instant: Track Star Coins immediately when they are collected, even if the level is exited or Mario dies. (Default)
0
25
0

Tower & Castle Keys

Include one physical key for every Tower and Castle in the item pool. When enabled, players must find each matching key to unlock its path gate.
0
25
0

Secret Exit Shortcut Logic

Allow secret-exit paths as shortcuts in world logic.
25
0
0

Secret Exit World Unlock Logic

Allow the Mini-Mario castle exits to Worlds 4 and 7 in world logic.
25
0
0

Cannon Route Logic

Allow Warp Cannon routes to other worlds in world logic.
25
0
0

License: Mini Mushroom

Include Mini Mushroom Permit in the item pool and logic. Needed for Secret Exits.
0
25
0

License: Blue Shell

Include Blue Shell Permit in the item pool and logic. Needed for Secret Exits.
0
25
0

License: Mega Mushroom

Include Mega Mushroom Permit in the item pool and logic.
0
25
0

License: Super Mushroom

Include Super Mushroom Permit in the item pool and logic.
25
0
0

License: Fire Flower

Include Fire Flower Permit in the item pool and logic.
0
25
0

License: Touchscreen Pocket

Include Touchscreen Pocket Permit (reserve item storage) in the item pool and logic. If enabled, players cannot use the Touchscreen Pocket until they find the Permit item in the multiworld.
25
0
0

Powerup Permit Placement

Controls placement of the permits chosen in Selected Powerup Permits. normal: No additional placement restrictions. (Default) early: Selected permits are guaranteed to be logically reachable by check sphere 2.
25
0
0

Selected Powerup Permits

Permits placed early when Powerup Permit Placement is early. Use Permit item names, not consumable Powerups. An empty list applies no placement restrictions; normal placement ignores this selection. Defaults to Mushroom, Fire Flower, and Touchscreen Pocket Permits. Permits with disabled licenses are ignored.
Filler Items

Filler Items

Filler item categories enabled for the item pool. Remove an entry to disable that category. If all categories are disabled, ordinary filler slots contain Nothing. powerups: Mushrooms, Fire Flowers, Blue Shells, Mini Mushrooms, and Mega Mushrooms. starman: 15 seconds of invincibility. extra_lives: 1-Up Mushrooms and rare 3-Up Moons. coins: Bundles of 10, 25, or 50 Coins. time_capsule: Adds 30 seconds to the current level timer. starman_lite: Five seconds of invincibility. trap_shield: Blocks the next received trap. care_package: Grants time, Coins, and one life. life_insurance: Prevents the next death from consuming a life.
Traps

Trap Percentage

Percentage of filler item slots that will be replaced with traps. Set to 0 to disable all traps. Hosts may cap the effective percentage (50% by default) without rejecting the seed. The host setting 'allow_unsafe_nsmbds_options: true' disables that cap.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Traps

Trap types enabled for the item pool. Remove an entry to disable that trap. An empty list disables all traps, regardless of Trap Percentage. hyper_speed: Makes Mario run much faster. slow_speed: Makes Mario move more slowly. walljump_lock: Temporarily disables wall jumps. no_jump: Temporarily prevents jumping. reverse_controls: Reverses left and right. no_sprint: Temporarily disables sprinting. button_roulette: Swaps the jump and sprint buttons. ice_shoes: Makes stopping and turning slippery. heavy_mario: Lowers jumps and makes Mario fall faster. auto_run: Forces Mario to keep running. sticky_buttons: Briefly keeps released directions held. coin_tax: Removes up to ten Coins. camera_drift: Pulls the camera to one side. screen_flip: Turns both DS screens upside down. camera_sway: Makes the camera sway left and right. boo_curse: Repeatedly reverses horizontal controls. im_stuck: Holds Mario in place for three seconds. screen_tint: Covers the game with a colored tint. retro_filter: Adds an old-screen color and scanline effect. spotlight: Darkens everything outside a small visible area. ground_clap: Ground pounds damage Mario temporarily. head_bonk: Hitting a block from below damages Mario temporarily. crazy_pixels: Makes the game view appear pixelated. bonk: Immediately damages Mario. timer_drain: Removes 50 seconds from the level timer. coin_thief: Removes all normal Coins. no_turnaround: Temporarily locks movement to the first chosen direction. powerup_pickpocket: Steals the touchscreen reserve Power-Up.

Bonk Trap Can Kill

If enabled, receiving a Bonk / Damage Trap while already Small Mario (no power-up) will killing Mario and triggering Death Link if enabled. If disabled (default), receiving a Bonk / Damage Trap as Small Mario will be non-lethal.
25
0
0
Death Link

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Death Link: Amnesty

Number of eligible local deaths required to send one Death Link. Set to 1 to send every eligible death, or 5 to send only every fifth. Deaths caused by incoming Death Links and Return to Map do not count.
This is a range option.

Accepted values:
Normal range: 1 - 30
25 ❌
0 ❌
0
0
0
0

Death Link: Grace Percentage

Percentage chance that an incoming Death Link is ignored completely. A value of 0 applies every incoming Death Link. The maximum of 75 still allows one quarter of incoming Death Links through on average. Local eligible deaths are always sent while Death Link is enabled.
This is a range option.

Accepted values:
Normal range: 0 - 75
25 ❌
0 ❌
0
0
0
0

Death Link: Cooldown Seconds

Number of seconds after an incoming Death Link effect is applied during which further incoming Death Links are ignored. The cooldown starts only after the queued effect is successfully applied in a level.
This is a range option.

Accepted values:
Normal range: 0 - 300
25 ❌
0 ❌
0
0
0
0

Death Link: Effect

Effect used for incoming Death Links. death: Defeat Mario by expiring the level timer. damage: Apply a normal hit; powered-up Mario loses a power-up and Small Mario dies. timer_drain: Remove 100 seconds from the level timer, possibly reducing it to zero. lose_all_coins: Set the current normal Coin counter to zero. random_effect: Choose one of the four effects independently for every accepted Death Link.
25
0
0
0
0
0

Death Link: Random Effects

Effects that may be selected when Death Link: Effect is set to random_effect. If empty while random_effect is selected, generation restores the documented default pool deterministically.

Death Link: Trigger on Insured Deaths

Whether dying locally while holding a Life Insurance charge should trigger a Death Link to other players. If true, insured local deaths send a Death Link. If false (default), insured local deaths do not send a Death Link to other players.
25
0
0
Cosmetics

Mario Palette

Color palette used by Mario's in-level body and head models.
25
0
0
0
0
0
0
0
0
0
0
0
0

Luigi Palette

Color palette used by Luigi's in-level body and head models.
25
0
0
0
0
0
0
0
0
0
0
0
0

Secondary Screen Background

Choose whether the in-level lower-screen backgrounds retain their normal assignments, are shuffled, or use one specific background in every level. vanilla: Keep the original secondary-screen backgrounds. (Default) randomized: Shuffle all five backgrounds so every assignment changes. white_bricks: Use the white brick background everywhere. star_pattern: Use the yellow star pattern everywhere. blue_bricks: Use the dark blue brick background everywhere. mario_silhouette: Use the red Mario silhouette everywhere. classic_overworld: Use the classic overworld scene everywhere.
25
0
0
0
0
0
0
0

Music Randomization

Randomize complete music sequences while keeping boss music, temporary power-up music, jingles, ambience, menus, and minigames untouched. Level music keeps the presence of the BAH cues that enemies react to. off: Keep all music vanilla. (Default) level: Shuffle the 11 normal level themes among levels. level_and_worlds: Also shuffle the eight world-map themes. mixed_level_and_worlds: Mix all 19 level and world-map themes across both the story levels and the eight world maps.
25
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.