Nonograhmm

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Width of Grid

Width of the Nonograhmm grid. Note: this game is harder than you think so start small! Also with big grids, please test if it fits on your screen :')
This is a range option.

Accepted values:
Normal range: 5 - 25
25
0
0
0
0
0

Height of Grid

Height of the Nonograhmm grid. Did I already say this game is harder than you think? And that you should probably test it solo first?
This is a range option.

Accepted values:
Normal range: 5 - 25
25
0
0
0
0
0

Clue types

Clues that a '?' may get replaced by before a number is shown. It is recommended to first play without these extra clue types. Put them in the yaml like this: ['O', 'E', '/', '-', '+'] O: number is odd (will show as 'Ω' (Omega) in the game) E: number is even /: number is one of two possible values (e.g., "2/4" means the number is either 2 or 4) -: number is at most a certain value (e.g., "3-" means the number is 1, 2, or 3) +: number is at least a certain value (e.g., "3+" means the number is 3 or greater) random: every clue type is added with 50/50 chance all: all clue types are added

Enable Nonograhmm hints

Whether the website has a hint button that shows where the next steps in solving the puzzle are.
0
25
0

Add extra items

Enabling this option makes every marking a check and adds more items. These items are either extra clues, of useless filler items. The next options allow you to: - choose what percentage of these extra items are clues, - choose what percentage of these extra filler items are shuffled in the multiworld.
0
25
0

Extra clues

This option determines how many extra clues are added. (There is already one extra clue by default.) Example: if there are 20 clues and this setting is 20%, there are 20 * 20% = 4 extra clues. This option only works if "Add extra items" is enabled.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Percentage extra items itempool

Percentage of extra filler items that are shuffled in the multiworld. Other filler items are forced into your own world, in order not to bother other players with useless items.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Show all clues

By default, the next clues are displayed only after you have marked all you can with your current clues. So even if you have already received several clues, they pop up one by one. This is the intended way to play, because the beautiful logic is gone when you show many clues at once. But if you want to see all clues once you receive them, and possibly miss some of the fun logic, you can enable this option.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.