Oblivion Remastered

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Victory Condition

Goal

Choose your victory condition: Arena: Complete 21 Arena matches and become Grand Champion Gatecloser: Close X Oblivion Gates (number set by Gate Count) Shrine Seeker: Complete X Daedric Shrine quests (number set by Shrine Goal) Dungeon Delver: Complete all dungeons in your seed. (Regions * Dungeons per Region) Light the Dragonfires: Complete the Main Quest Nirnsanity: Collect Nirnroot plants and complete the Seeking Your Roots quest Treasure Hunter: Collect a specific amount of gold (set by Gold Goal)
0
0
0
0
25
0
0
0
Goal-Specific Settings

Shrine Goal

For Shrine Seeker goal: How many Daedric Shrine quests you need to complete for victory. You can complete any of the available shrines to reach this goal. Only relevant when Goal is Shrine Seeker. Ignored for other goals.
This is a range option.

Accepted values:
Normal range: 1 - 15
0
25
0
0
0
0
0

Gold Goal

For Treasure Hunter goal: How much gold you need to collect for victory. Gold is tracked in increments with checks along the way. Your Gold capacity is gated by Progressive Septim Satchels. Only relevant when Goal is Treasure Hunter. Ignored for other goals.
This is a range option.

Accepted values:
Normal range: 1000 - 100000
0
25
0
0
0
0
0
World Content Settings

Shrine Count

Number of Daedric Shrine quests available as location checks. Shrines require Shrine Unlock Tokens to access. When Goal is Shrine Seeker: This many total shrines are available, complete any X (set by Shrine Goal) to win. When Goal is NOT Shrine Seeker: This many shrines are available as location checks.
This is a range option.

Accepted values:
Normal range: 0 - 15
0
25
0
0
0
0
0

Gate Count

Number of Oblivion Gates available as location checks. Gates require Oblivion Gate Keys to access. When Goal is Gatecloser: You must close this many gates for victory. When Goal is NOT Gatecloser: This many gates are available as location checks. When Goal is Light the Dragonfires: This setting is ignored.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

Arena Matches

Number of Arena matches available as location checks. Arena matches require Arena Rank items to access. When Goal is Arena: This setting is IGNORED - all 21 matches are always available and required for victory. When Goal is NOT Arena: This many arena matches (1 through X) are available as location checks.
This is a range option.

Accepted values:
Normal range: 0 - 21
0
25
0
0
0
0
0

Nirnroot Harvesting Checks

Number of Nirnroot harvesting location checks available in the world. When Goal is Nirnsanity: You must collect this many Nirnroot for victory. Your Nirnroot harvesting limit is gated by Progressive Nirnroot Satchels. When Goal is NOT Nirnsanity: This many Nirnroot plants are available as location checks. All are immediately harvestable with no capacity restrictions.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Regions per Seed

Number of regions that will appear as unlock items. Only these regions' dungeons and sidequests will be available as location checks. Set to 0 to disable regional dungeon content entirely (only allowed when Goal is not Dungeon Delver). Note: When regions > 0, you are granted one region unlock at the start of the game.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Dungeons per Region

Maximum number of dungeons selected from each unlocked region. If Dungeon Delver is your goal, you will need to complete every dungeon in the selected regions. Note: If a region has fewer dungeons than this value, all of its dungeons are selected. Note: This setting is ignored when region_unlocks is set to 0.
This is a range option.

Accepted values:
Normal range: 0 - 24
0
25
0
0
0
0
0

Wealth Sidequest Count

Number of wealth-focused sidequests that will be randomly selected and included in the seed. WARNING: These sidequests require accumulating a significant amount of gold to purchase expensive items. Note: Most sidequests require specific region access. You may receive less sidequests depending on the value of RegionUnlocks above.
This is a range option.

Accepted values:
Normal range: 0 - 10
25
0
0
0
0
0

Exploration Sidequest Count

Number of exploration-focused sidequests that will be randomly selected and included in the seed. These sidequests involve exploration and adventure activities. Note: Most sidequests require specific region access. You may receive less sidequests depending on the value of RegionUnlocks above.
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0
0

Dungeon Kill Checks

Number of dungeon kill location checks (enemies killed in dungeon or most interior cells). Set to 0 to disable dungeon kill checks. When regions are enabled, checks are divided evenly across regions: each region unlock makes the next batch accessible. For example, 50 kills with 5 regions = 10 kills per region batch, so you start with 10 accessible and gain 10 more per region unlock.
This is a range option.

Accepted values:
Normal range: 0 - 200
0
25
0
0
0
0
0

Overworld Kill Checks

Number of overworld kill location checks (enemies killed in Tamriel). Set to 0 to disable overworld kill checks. When regions are enabled, checks are divided evenly across regions: each region unlock makes the next batch accessible. For example, 40 kills with 5 regions = 8 kills per region batch, so you start with 8 accessible and gain 8 more per region unlock.
This is a range option.

Accepted values:
Normal range: 0 - 200
0
25
0
0
0
0
0

Doomstone Checks

When true: Birthsign Doomstone visit checks are included for each unlocked region. When false: No doomstone location checks are added. Ignored when regions are disabled.
0
25
0
Class System

Class Selection

Choose your character class: OFF: No class location checks RANDOM: Randomly select a class from all available classes [Class Names]: Choose a specific class When enabled, all associated major skills for the class will be checks.
0
0
0
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0
0
0
0
0
0
0
0
0
0
0
0
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0
0
0
0
0
25
0

Class Level Maximum

Maximum class level when Class Selection is enabled. This number will determine how many Progressive <Class> items are available in the item pool. Each level provides 14 additional skill checks (2 per class skill). With the default of 3, this adds 42 checks. Note: This does not change how you level up in-game. This is for AP checks only. Ignored when Class Selection is Off.
This is a range option.

Accepted values:
Normal range: 1 - 5
0
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0
0
0
0
0

Start With Class

When true: Start with your above selected class unlocked immediately. When false: You must receive the first Progressive <Class> Level in the multiworld to unlock class skill checks. Note: Your first Class level is always located in Sphere 1. [early locations] Ignored when Class Selection is Off.
25
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0

Excluded Skills

Exclude specific skills from the class system. Set a skill to 1 (or any non-zero #) to exclude it (it will not generate checks). Only affects major skills for your selected class. Example: If you're an Acrobat and exclude Acrobatics and Sneak, you'll only get checks for your remaining 5 major skills. Ignored when Class Selection is Off.
This option cannot be modified here. Please edit your .yaml file manually.
Quality of Life

Extra Gate Keys

Additional Oblivion Gate Keys beyond the base amount needed. Adds extra Gate Keys to the item pool beyond the base number, which is equal to the number of gates. Useful for increased routing flexibility and redundancy in case of hard to reach checks.
This is a range option.

Accepted values:
Normal range: 0 - 5
25
0
0
0
0
0

Extra Nirnroot

Additional Nirnroot multiworld items beyond the Nirnroot Count setting. Provides a buffer so you don't need to find every single Nirnroot location check. This adds extra Nirnroot items to the multiworld item pool. Only relevant when Goal is Nirnsanity. Ignored for other goals.
This is a range option.

Accepted values:
Normal range: 0 - 25
25
0
0
0
0
0

Oblivion Gate Vision

Determines how Oblivion Gate map markers are visible: On: Gate markers are visible immediately Off: Gate markers must be found (vanilla behavior) Item: Gate markers become visible when you find the Oblivion Gate Vision item (default) Ignored when Gate Count is 0.
0
0
25
0

Free Shrine Offerings

When true: Daedric Shrine offering items are automatically provided when needed. When false: You must find or obtain shrine offerings yourself in the game.
0
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0

Fast Travel Item

Locks the fast travel system behind an Archipelago item. When true: You cannot use fast travel until you receive the "Fast Travel" item from the multiworld. When false: Fast travel is available from the start (vanilla behavior). Warning: Fast Travel item can be anywhere in the seed, including late locations.
25
0
0

Dungeon Marker Mode

Controls how dungeon map markers appear on your map. Reveal and Fast Travel: All selected dungeon locations are revealed on the map immediately and can be fast traveled to (if Fast Travel Item allows). Reveal Only: Dungeon locations appear as "rumors" (grayed out markers) - you can see them but must physically travel there first. Note: This setting only affects dungeon map markers, not the overall fast travel system.
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0

Dungeon Warp

Automatically warp the player out to the overworld when completing a seeded dungeon. Off: No warp (vanilla behavior) On: All dungeons that provide a check offer a warp-out option upon completion Item: Warp functionality unlocked when you receive the "Dungeon Warp" item from the multiworld Early Item: Same as Item, but the Dungeon Warp item is forced into early locations
0
0
25
0
0

Shop Scout Type

How shop item scouting displays information. Off: No shop scouting - shop tab will not display any information Summary: Shows the receiving player name and item classification (Progression/Useful/Filler) - default Player Only: Shows only the receiving player name for each shop item Full Info: Shows the complete item name and receiving player (creates !hint commands) Note: Trap items are always disguised in Summary mode.
0
25
0
0
0

Fast Arena

When true: Skip arena announcer dialogue before matches and fight immediately. When false: Must wait for announcer dialogue before match begins (default).
25
0
0

Auto Tracking

This feature enables auto-tracking for Nirnroot and Boss Chests. When true: Guides the player to any nearby Nirnroot or Boss Chest(if included in seed). Entering the overworld switches to Nirnroot tracking. Entering a dungeon switches to Boss Chest tracking. Note: F11 can be used to manually cycle the mode or entirely disable the feature.
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0

Silent Auto-Tracking

When enabled, auto-tracking updates the in-game quest marker silently - no guidance via Message is shown. Cuts down on notifications in the Message queue. When disabled (default), compass direction is shown via Message whenever the tracked target changes. Note: The polarity of the message is incorrect in some dungeons.
25
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0
Traps

Trap Percentage

Percentage of filler item slots replaced by traps (0-20%). Set to 0 to disable traps entirely. Trap types and their relative frequency are controlled by the weight settings below.
This is a range option.

Accepted values:
Normal range: 0 - 20
25
0
0
0
0
0

Movement Trap Weight

Relative weight for Movement Trap. Set to 0 to disable this trap type. By default, 60% of traps will be Movement Traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Spawn Trap Weight

Relative weight for Spawn Trap. Set to 0 to disable this trap type. By default, 30% of traps will be Spawn Traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Storm Trap Weight

Relative weight for Storm Trap. Set to 0 to disable this trap type. By default, 10% of traps will be Storm Traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.