OpenTTD Cargolock

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Gameplay Options

Starting Vehicle Type

Which vehicle type you start with.
25
0
0
0
0
0

Starting Cargo Type

Which cargo type you start with. Cannot start with Goods or Steel as they are dependent on other cargo types.
25
0
0
0
0
0
0
0
0
0
0

Starting Cash Bonus

Give a starting cash bonus equal to one full starting loan amount. Off: No bonus. On: Add one loan worth of cash at session start.
25
0
0

Lock Bridges

Lock bridge construction behind the 'Bridges' AP item. When on, players cannot build any bridge until 'Bridges' is received.
25
0
0

Lock Tunnels

Lock tunnel construction behind the 'Tunnels' AP item. When on, players cannot build any tunnel until 'Tunnels' is received.
25
0
0

Lock Canals

Lock canal/aqueduct construction behind the 'Canals' AP item. NOT RECOMMENDED WITH SHIP STARTING VEHICLE TYPE. When on, players cannot build canals or water bridges until 'Canals' is received.
25
0
0

Lock Terraforming

Lock terraforming (raise/lower land) behind the 'Terraforming' AP item. NOT RECOMMENDED FOR NEW PLAYERS. When on, players cannot terraform land until 'Terraforming' is received.
25
0
0
Mission Options

Cargo-Vehicle Mission Count

How many 'Transport <Cargo> by <Vehicle>' missions to generate. 0 = none. 37 = all valid cargo/vehicle combinations. Any value in between randomly selects that many from the 37 possibilities. Each mission requires the cargo item AND the matching vehicle type to be in logic.
This is a range option.

Accepted values:
Normal range: 0 - 37
25
0
0
0
0
0

Global Tiered Mission Count

Number of progressive transport tiers generated for each cargo type. Tier 1 requires 1 000 units, tier 2 requires 5 000, tier 3 requires 10 000, tier 4 requires 50 000, etc. Per-cargo options override this global setting.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Passengers Tiered Mission Count

Tiered mission count for Passengers. Overrides global if > 0.
This is a range option.

Accepted values:
Normal range: 0 - 10
25
0
0
0
0
0

Mail Tiered Mission Count

Tiered mission count for Mail. Overrides global if > 0.
This is a range option.

Accepted values:
Normal range: 0 - 10
25
0
0
0
0
0

Valuables Tiered Mission Count

Tiered mission count for Valuables. Overrides global if > 0.
This is a range option.

Accepted values:
Normal range: 0 - 10
25
0
0
0
0
0

Coal Tiered Mission Count

Tiered mission count for Coal. Overrides global if > 0.
This is a range option.

Accepted values:
Normal range: 0 - 10
25
0
0
0
0
0

Oil Tiered Mission Count

Tiered mission count for Oil. Overrides global if > 0.
This is a range option.

Accepted values:
Normal range: 0 - 10
25
0
0
0
0
0

Livestock Tiered Mission Count

Tiered mission count for Livestock. Overrides global if > 0.
This is a range option.

Accepted values:
Normal range: 0 - 10
25
0
0
0
0
0

Grain Tiered Mission Count

Tiered mission count for Grain. Overrides global if > 0.
This is a range option.

Accepted values:
Normal range: 0 - 10
25
0
0
0
0
0

Wood Tiered Mission Count

Tiered mission count for Wood. Overrides global if > 0.
This is a range option.

Accepted values:
Normal range: 0 - 10
25
0
0
0
0
0

Iron Ore Tiered Mission Count

Tiered mission count for Iron Ore. Overrides global if > 0.
This is a range option.

Accepted values:
Normal range: 0 - 10
25
0
0
0
0
0

Steel Tiered Mission Count

Tiered mission count for Steel. Overrides global if > 0.
This is a range option.

Accepted values:
Normal range: 0 - 10
25
0
0
0
0
0

Goods Tiered Mission Count

Tiered mission count for Goods. Overrides global if > 0.
This is a range option.

Accepted values:
Normal range: 0 - 10
25
0
0
0
0
0

Utilities Required Tier

Tiered cargo missions at or above this tier require all locked utilities (Bridges, Tunnels, Canals, Terraforming) to be unlocked in logic. Only has effect when at least one infrastructure lock option is enabled. Default: 2 (i.e. tier-2 missions and above need all utility items).
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0
Shop Options

Enable Shop

Whether the AP shop is enabled for this slot.
0
25
0

Shop Slots

Total number of AP shop locations to generate.
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0

Shop Tiers

How many visibility tiers the AP shop is split into. Tier 1 is visible from the start; each Progressive Shop Upgrade reveals one more tier.
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0

Shop Cost Minimum

Minimum cost for random shop item pricing.
This is a range option.

Accepted values:
Normal range: 1000 - 2000000
0
25
0
0
0
0
0

Shop Cost Maximum

Maximum cost for random shop item pricing. Should be >= Shop Cost Minimum. Default 1,000,000.
This is a range option.

Accepted values:
Normal range: 1000 - 10000000
0
25
0
0
0
0
0

Reveal Shop Items

Whether the AP shop list reveals actual item rewards. Off: shop entries stay blind (Shop 1, Shop 2, ...). On: shop entries show the real item each location unlocks.
0
25
0
Fillers and Traps

Filler Weights

Controls how often each filler item appears in the item pool. Increase a value to make that filler more common, set to 0 to disable it.
This option cannot be modified here. Please edit your .yaml file manually.

Trap Frequency

Percentage of filler slots that are replaced with a trap item. 0 = no traps. 50 = half of all filler slots become traps. 100 = all fillers are traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Trap Weights

Controls how often each trap item appears when a filler slot is selected for a trap. Increase a value to make that trap more common, set to 0 to disable it.
This option cannot be modified here. Please edit your .yaml file manually.

Recession Duration (Months)

How many in-game months a Recession lasts before cargo payments return to normal.
This is a range option.

Accepted values:
Normal range: 1 - 24
0
25
0
0
0
0
0

Recession Multiplier (%)

Payment multiplier percentage during a Recession. 70 = cargo payments are cut to 70% of normal.
This is a range option.

Accepted values:
Normal range: 50 - 95
0
25
0
0
0
0
0

Industry Strike Duration (Months)

How many in-game months an Industry Strike lasts before production resumes.
This is a range option.

Accepted values:
Normal range: 1 - 24
0
25
0
0
0
0
0

Breakdown Crisis Duration (Months)

How many in-game months a Breakdown Crisis lasts before breakdowns return to normal.
This is a range option.

Accepted values:
Normal range: 1 - 24
0
25
0
0
0
0
0

High Demand Duration (Months)

How many in-game months a High Demand Period lasts.
This is a range option.

Accepted values:
Normal range: 1 - 24
0
25
0
0
0
0
0

High Demand Multiplier (%)

Payment multiplier percentage during a High Demand Period. 150 = all cargo payments are 50% higher than normal.
This is a range option.

Accepted values:
Normal range: 110 - 300
0
25
0
0
0
0
0
World Generation

Start Year

The starting year for the game world. Default is 1960.
This is a range option.

Accepted values:
Normal range: 1 - 5000000
0
25
0
0
0
0
0

Map Width

Width of the generated map.
0
0
25
0
0
0
0
0

Map Height

Height of the generated map.
0
0
25
0
0
0
0
0

Land Generator

Which terrain generator to use.
0
25
0

Terrain Type

Base terrain shape in map generation.
0
25
0
0
0
0

Variety Distribution

Landscape variety distribution.
25
0
0
0
0
0
0

Smoothness

Roughness/smoothness preset for terrain generator.
0
25
0
0
0

Rivers

Amount of rivers generated.
0
0
25
0
0

Town Names

Town name style.
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Number of Towns

Initial number of towns.
0
0
25
0
0

Sea Level

Sea/lake amount preset.
25
0
0
0
0

Industry Density

Number of industries generated at game start.
0
0
0
0
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.