PokePark

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Death Link

Sends a DeathLink when losing a Power Competition. Depending on the game version, the Power Competition's location, and other circumstances, some losses may not send a DeathLink right now. DeathLinks from other players can be received anywhere in the game. More information can be found in the documentation.
25
0
0
Goal

goal

Determines the goal required to complete the world. Mew: Complete Mew's Power Competition (default). Postgame: Complete the postgame Prisma completion, which requires all Friendships.
25
0
0
Entrances

randomize_attraction_entrances

Randomizes Attraction Entrances among themselves. Entering an Attraction may lead to a different Attraction.
25
0
0

randomize_treehouse_gates_entrances

Randomizes the Zone Gates in the Treehouse among themselves. Entering a Gate may lead to a different Zone.
25
0
0

randomize_fast_travel_entrances

Randomizes Drifblim Fast Travel Entrances among themselves. Each Fast Travel route is randomized separately based on its starting Zone and selected destination. For example, traveling from the Meadow Zone to the Beach Zone may lead somewhere different than traveling from the Cavern Zone to the Beach Zone. Enabling this option automatically disables unlocking Fast Travel through Taxi Stops.
25
0
0

randomize_general_entrances

Randomizes general overworld Entrances, such as the connection between the Meadow Zone Main Area and the Venusaur Area.
25
0
0

mix_entrance_pools

Combines all enabled Treehouse Gate, Fast Travel, and General Entrance pools into one randomized pool. Attraction Entrances remain in their own pool.
25
0
0
Misc

Power starting mode

Determines which Power Items are added to the starting inventory. For fully custom starting Powers, set this to 'None' and use the StartInventoryPool option instead Full: Start with all Power Items, including Double Dash. None: Start with no Power Items. Vanilla: Start with one Thunderbolt and one Dash (default). Thunderbolt: Start with one Thunderbolt. Dash: Start with one Dash. IronTail: Start with one Iron Tail. Randomize: Start with a random number of each Power Item, including Double Dash.
0
0
25
0
0
0
0
0

start_fast_travel

Determines how many Fast Travel Items are added to the starting inventory. None: Start with no Fast Travel Items (default). One: Start with one random Fast Travel Item. All: Start with all Fast Travel Items.
25
0
0
0

num_required_battle_count

Determines the number of required consecutive Wins to challenge Battle count Pokemon e.g. Scyther Set this to 0 to remove the consecutive Battle requirement.
This is a range option.

Accepted values:
Normal range: 0 - 7
0
25
0
0
0
0
0

num_required_prisma_count_skygarden

Determines how many Prisma Shards are required to travel to Skygarden with Piplup in the Treehouse.
This is a range option.

Accepted values:
Normal range: 1 - 14
0
25
0
0
0
0

in_zone_road_blocks

Adds Roadblock Items for obstacles inside the Zones, such as the Beach Zone Bridges. When disabled, all affected Roadblock Items are added to the starting inventory.
0
25
0

harder_enemy_ai

Pokémon always use their harder AI during Power Competitions. Logic requirements are increased to account for the additional difficulty, but individual matchups may still be harder depending on player skill and know-how.
25
0
0

unlock_fast_travel_with_taxi_stop

Unlocks Fast Travel to reachable Zones when interacting with the Taxi Stops beside Drifblim. This option is automatically disabled when Fast Travel Entrances are randomized.
0
25
0

show_client_text_ingame

Displays Archipelago Client messages inside the game. This can also be toggled from the PokePark Client.
0
25
0

fps_enhancement_patch

Unlocks the frame rate up to 60 FPS.
25
0
0
Locations

remove_battle_power_comp_locations

Removes Battle Power Competition Locations. Battles can still be played to gain Berries but will no longer send Location Checks. WARNING: Removing too many Location types may leave too few Locations for the required progression Items.
25
0
0

remove_chase_power_comp_locations

Removes Chase Power Competition Locations. Chases can still be played to gain Berries but will no longer send Location Checks. WARNING: Removing too many Location types may leave too few Locations for the required progression Items.
25
0
0

remove_quiz_power_comp_locations

Removes Quiz Power Competition Locations. Quizzes can still be played to gain Berries but will no longer send Location Checks. WARNING: Removing too many Location types may leave too few Locations for the required progression Items.
0
25
0

remove_hide_and_seek_power_comp_locations

Removes Hide and Seek Power Competition Locations. Hide and Seek can still be played to gain Berries but will no longer send Location Checks. WARNING: Removing too many Location types may leave too few Locations for the required progression Items.
25
0
0

remove_errand_power_comp_locations

Removes Errand Locations. Errands can still be completed to gain Berries but will no longer send Location Checks. WARNING: Removing too many Location types may leave too few Locations for the required progression Items.
25
0
0

remove_misc_power_comp_locations

Removes miscellaneous Friendship Locations that do not belong to another Power Competition category. These activities can still be completed to gain Berries but will no longer send Location Checks. WARNING: Removing too many Location types may leave too few Locations for the required progression Items.
25
0
0

remove_power_training_locations

Removes Power Training Locations, such as Thunderbolt Training with Electabuzz. WARNING: Removing too many Location types may leave too few Locations for the required progression Items.
25
0
0

remove_attraction_locations

Removes the individual Pokémon Record Locations from Attractions. Attractions can still be played to gain Berries, and their Prisma Locations are not removed by this option. WARNING: Removing too many Location types may leave too few Locations for the required progression Items.
0
25
0

remove_attraction_prisma_locations

Removes the Prisma Location from each Attraction. Attractions can still be played to gain Berries, and their individual Pokémon Record Locations are not removed by this option. WARNING: Removing too many Location types may leave too few Locations for the required progression Items.
25
0
0

remove_pokemon_unlock_locations

Removes Locations for unlocking Pokémon in the overworld, such as Caterpie's Tree and Shroomish's Crate. WARNING: Removing too many Location types may leave too few Locations for the required progression Items.
25
0
0

remove_legendary_pokemon_power_comp_locations

Removes Legendary Pokémon Power Competition Locations, such as Celebi. These competitions can still be played to gain Berries but will no longer send Location Checks. WARNING: Removing too many Location types may leave too few Locations for the required progression Items.
25
0
0

each_zone

Pokémon that appear in multiple Zones become separate Locations for each Zone. For example, Bonsly in the Meadow, Cavern, and Magma Zones becomes three separate Locations instead of one shared Location.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.