Pokemon Ranger (Quest)

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Quest Count

Sets the number of quests that are shuffled as items into the item pool. Allowed values are actually in range 1 to 1000. However, special values like "random" will only roll values up to 200 and software like the Option Creator will only allow you to choose values up to 200. If you want any value above 200, you will have to edit your yaml in a text editor.
This is a range option.

Accepted values:
Normal range: 1 - 200
0
25
0
0
0
0
0

Goal Amount

Sets the number quests needed to goal (including the "Inspect a pokemon" check). It cannot be higher than **Quest Count**. It also actually accepts values up to 1000.
This is a range option.

Accepted values:
Normal range: 1 - 200
0
25
0
0
0
0
0

Modify Quest Pool

Modifies what type of quests are allowed as items to be shuffled into the multiworld's item pool. The following is an example for how this option can look like: ``` modify_quest_pool: ["Captures (off-mission)", "Poké Assists"] ``` Here is an alternative way to format it: ``` modify_quest_pool: - Captures (off-mission) - Poké Assists ``` You can add as many of the following modifiers as you want. However, at least one modifier is always required. - **Captures (off-mission)** - Quests for capturing a specific (non-legendary) pokemon species, that can be caught at any time on a completed save file. - **Captures (missions-only)** - Quests for capturing a specific pokemon species, that can only be caught during story missions. Requires starting a new save file or continuing an incomplete save file. - **Legendary captures (off-mission)** - Quests for capturing a specific legendary(!) pokemon species, that can be caught at any time on a completed save file. - **Captures (special missions)** - Quests for capturing either Deoxys, Celebi, or Mew (which can only be caught during special missions outside of your save file). - **Poké Assists** - Quests for using a specific type of Poke Assist while capturing another pokemon.

Duplicate Quests

Allows quests to appear more than once in the item pool. Otherwise, every item will be unique. However, if you set **Quest Count** higher than the actual available amount of quests, duplicate quests will inevitably be added regardless of this option.
25
0
0

Captures Blacklist

Prevents these pokemon from having a capture quests shuffled into the item pool.

Quest Plando

Ensures that these quests will be put into the item pool at least as many times as specified. Ignores **Modify Quest Pool** and **Captures Blacklist**. The following is an example for how this option can look like: ``` quest_plando: {"Capture a Zigzagoon": 1, "Use a Fire type Poké Assist": 5} ``` Here is an alternative way to format it: ``` quest_plando: Capture a Zigzagoon: 1 Use a Fire type Poké Assist: 5 ``` However, if you add more quests to this option than what you set in **Quest Count**, only a random slice of this option is put into the item pool.

Force One Check at a Time

Forces every action in-game to check only one quest at a time. Otherwise, having duplicate quests active at the same time will check all of them at the same time when completed.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.