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Psychonauts Guide

Psychonauts

Changes from the vanilla game

This randomizer seeks to revitalize the original Psychonauts experience and add replayability by randomizing the locations of most items and allowing access to minds to play them in any order through the Collective Unconscious. There are several options for ways to finish the game, allowing for different goals beyond beating the final boss.

In addition, there are other changes to the game that make it better optimized for a randomizer:

Where is the options page

The player options page for this game contains all the options you need to configure and export a config (YAML) file.

What is randomized in this game?

What Psychonauts items can appear in other players' worlds?

Every item in the game except for Emotional Baggage.

What does another world's item look like in Psychonauts?

In Psychonauts, items which need to be sent to other worlds appear in any location that has an item in the vanilla game. They are represented by a Bunny collectible, and must be "picked up" as if it were a normal item. Upon obtaining the item, it will be sent to its home world.

When the player receives an item, what happens?

Receiving an item will always display an animation or text box when collected. If the item is normally stored inside Raz's inventory, it is added to your inventory. If the item is a physical game object, like a Memory Vault or Brain Jar, the item will automatically break and add its contents to your inventory. Some items, such as Emotional Baggage Tags or Mind Unlocks, will not directly display in the player's inventory, but will still be usable by the player when received.

Customization options:

Quality of life: