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Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Champ

Choose the champion you want to play as, or randomize this option.
0
0
0
0
0
0
0
0
25

Number of Hypernode items

Hypernodes are unique powerful nodes purchasable in the item shop. In vanilla, they are unlocked by reaching Novice with a champ.
This is a range option.

Accepted values:
Normal range: 0 - 8
0
25
0
0
0
0
0

Goal Condition

Choose which rank must be reached in order to goal. Novice: Complete the game, which requires 55 rank ups. Fifty: Reach CHEATER 1, which requires 50 rank ups. Anomaly: Reach Act 2, which requires 35 rank ups. Master: Reach Master 1, which requires 25 rank ups.
25
0
0
0
0
Item Pool

Total Number of Skills

Set the maximum amount of skills you want to find in total. This amount includes the amount of signature and upgradable skills. Defaults to 35, which is the vanilla amount. To avoid fill errors, the generator may decide to lower this number automatically.
This is a range option.

Accepted values:
Normal range: 20 - 50
0
25
0
0
0
0
0

Maximum Number of Fixed Skills

Set the number of fixed, upgradable skills. Defaults to 12, which is the vanilla amount.
This is a range option.

Accepted values:
Normal range: 0 - 18
0
25
0
0
0
0
0

Maximum Number of Skill Upgrades

Set the number of skill upgrades in the item pool. These are used to upgrade fixed skills. Defaults to 35, which is the vanilla amount. You can calculate the recommended amount like this: 3 * (number of fixed skills) To avoid fill errors, the generator may decide to lower this number automatically. The generator will cap this number at 6 * (number of fixed skills).
This is a range option.

Accepted values:
Normal range: 0 - 50
0
25
0
0
0
0
0

Minimum amount of Crystals to include

Crystals are usually a major part of the game's progression, but they also take up a high number of possible locations. Here you can set a minimum amount of Crystals to be included in the item pool. Crystals can still appear as filler item, regardless of this setting.
This is a range option.

Accepted values:
Normal range: 20 - 50
0
25
0
0
0
0
0

Upgrade Point Efficiency

This setting increases the amount of upgrade points you receive at once. In turn, it reduces the amount of upgrade points drops in the item pool. For example, when set to 2, it will give twice as many upgrade points at once and reduce the number of upgrade points in the item pool by half (1/2). To avoid fill errors, it is recommended to set this to at least 2.
This is a range option.

Accepted values:
Normal range: 1 - 4
0
25
0
0
0
0
0

Crystal Item Efficiency

This setting increases the amount of crystals you receive at once. In turn, it reduces the amount of crystals drops in the item pool. For example, when set to 2, it will give twice as many crystals at once and reduce the number of crystals in the item pool by half (1/2). To avoid fill errors, it is recommended to set this to at least 2.
This is a range option.

Accepted values:
Normal range: 1 - 4
0
25
0
0
0
0
0
Item Distribution

Skill Distribution Mode

Choose how the generator should distribute skills of certain types. Disabled: Skill type distribution will be entirely random and the settings below will be ignored. Approx: The amount of each skill type will be roughly as you defined below. Exact: You will receive exactly the distribution to defined below.
0
25
0
0

Maximum Percentage of Signature Skills

Most champion have special skills that can only be used in combination with their gimmick. For example: Luke's Action Junky requires his Tiltmeter gimmick to work. This setting forces some of your skills to be signature skills, making sure your gimmick is not useless.
This is a range option.

Accepted values:
Normal range: 0 - 50
0
25
0
0
0
0
0

Skill Weight: Flat Q

Set how many skills should be of type "Flat Q". Higher values = more skills of that type, lower values = fewer skills of that type. Based on the game's default skill distribution, the recommended value is 8.
This is a range option.

Accepted values:
Normal range: 5 - 15
0
25
0
0
0
0
0

Skill Weight: Q Mult

Set how many skills should be of type "Q Mult". Higher values = more skills of that type, lower values = fewer skills of that type. Based on the game's default skill distribution, the recommended value is 7 or 8.
This is a range option.

Accepted values:
Normal range: 5 - 15
0
25
0
0
0
0
0

Skill Weight: Trigger

Set how many skills should be of type "Trigger". Higher values = more skills of that type, lower values = fewer skills of that type. Based on the game's default skill distribution, the recommended value is 10.
This is a range option.

Accepted values:
Normal range: 5 - 15
0
25
0
0
0
0
0

Skill Weight: Gold

Set how many skills should be of type "Gold". Higher values = more skills of that type, lower values = fewer skills of that type. Based on the game's default skill distribution, the recommended value is 2.
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0
0

Skill Weight: XP

Set how many skills should be of type "XP". Higher values = more skills of that type, lower values = fewer skills of that type. Based on the game's default skill distribution, the recommended value is 2.
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0
0

Skill Weight: Other

Set how many skills should be of other types not listed above. Higher values = more skills of that type, lower values = fewer skills of that type. Based on the game's default skill distribution, the recommended value is 6.
This is a range option.

Accepted values:
Normal range: 0 - 15
0
25
0
0
0
0
0
Sanity

Amount of Challenge Locations

This setting adds special challenges that reward location checks. By default, this will add 4x tier 1 challenges, 3x tier 2 challenges, 2x tier 3 challenges and 1x tier 4 challenge.
This is a range option.

Accepted values:
Normal range: 0 - 27
0
25
0
0
0
0
0

Maximum amount of Tier 4 Challenges

Here you can choose the maximum amount of tier 4 challenges to add. Tier 4 challenges only appear if amount of challenge locations is set to at least 10.
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.