R.E.P.O

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Pellys Required

Choose how many Pellys will be required for victory.
This is a range option.

Accepted values:
Normal range: 0 - 12
0
25
0
0
0
0

Level Quota

Choose how many levels must be completed for your goal, in addition to gathering enough Pellys.
This is a range option.

Accepted values:
Normal range: 1 - 20
0
25
0
0
0
0
0

Valuable Hunt

Determines if extracting all valuables (excluding pellys) is required for your goal.
25
0
0

Monster Hunt

Determines if extracting all monster souls is required for your goal.
25
0
0

Combat Logic

Determines what items are logically required to fight monsters. Easy: Guns or Explosives Medium: Strength Upgrades + Stun Items, Melee Weapons, Guns, or Explosives Hard: No combat logic. Player may have to kill monsters with valuables found in levels.
0
25
0
0

Progressive Shop Stock Amount

Choose how many Archipelago Shop Items are unlocked with each Progressive Shop Stock.
This is a range option.

Accepted values:
Normal range: 5 - 50
0
25
0
0
0
0
0

Total Shop Upgrade Locations

Choose how many Archipelago Items show up in the Upgrades section of the Shop.
This is a range option.

Accepted values:
Normal range: 20 - 100
0
25
0
0
0
0
0

Shop Upgrade Locations in Logic

Choose how many shop upgrades will potentially be logically relevant. Items past this number will not have progression items. This number gets set to the Total Shop Upgrade Locations if it is greater.
This is a range option.

Accepted values:
Normal range: 20 - 100
0
25
0
0
0
0
0

Starting Level Type

Choose which level type to start with.
Custom values are also allowed for this option. To create one, enter it into the input box below.
0
0
0
0
25

Filler Item Weights

Choose the weights for adding filler and traps to the item pool. Each upgrade item will spawn one upgrade of that type in the truck. Each small health pack spawns one small health pack (25hp) in the truck. Traps: Extra Monster Trap - Spawns an extra enemy (or enemy group) from the tier 3 enemy pool. Audit Trap - Takes half of your money the next time you visit a shop. Monster Lure Trap - Lures monsters to your location for two minutes. Progressive Moon Phase Trap - Increases the moon phase by one stage FOR THE REST OF THE MULTIWORLD.
This option cannot be modified here. Please edit your .yaml file manually.

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.