Rayman 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

End Goal

The end goal required to beat the game. All Masks: Defeat Razorbeard in the Crow's Nest after gathering 4 masks. Treasure%: Take Jano's offer in the Cave of Bad Dreams. 100%: Requires collecting all 1000 lums, 80 cages, and 4 masks, then defeating Razorbeard. Any%: Defeat Razorbeard in the Crow's Nest by any means. All Cages: Defeat Razorbeard in the Crow's Nest after gathering 4 masks and 80 cages.
25
0
0
0
0
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Death Link Amnesty

The amount of deaths required to send a single death link.
This is a range option.

Accepted values:
Normal range: 1 - 30
25
0
0
0
0
0

Damage Link

Whether death links should trigger every time Rayman takes damage instead of only when he respawns.
25
0
0

Room Randomisation

Whether to enable room randomization which will randomize the order of all levels.
0
25
0

Randomisation Seed

A seed to use for room randomisation. If left blank the randomisation will be random. Can be used to use the same randomised layout in multiple games.
This option allows custom values only. Please enter your desired values below.

Restrictive Room Randomisation Positions

Restricts where rooms can be placed so all rooms have to match the same entrance-exit combination as the one they replace. This looks better visually but results in worse randomization of some levels.
25
0
0

Lum Bundle Size

If lumsanity is enabled, decides how many lums should be bundled together into a single check.
This is a range option.

Accepted values:
Normal range: 1 - 50
25
0
0
0
0
0

Lumsanity

Whether all individual yellow lums should be their own checks instead of only super lums. This will add 710 extra progression checks!
25
0
0

Fragmented Silver Lums

Whether Silver Lums should be fragmented into 22 individual checks instead of 2. This changes every individual sub-level with swings into a separate check to be able to use the swings in that level.
25
0
0

Instant Portal Access

Whether all portals should be accessible as soon as you obtain enough lums. Will speed up the game considerably.
25
0
0

Fixed Level Lengths

Whether to use fixed level lengths with room randomisation, which ensures every level has as many rooms as it does in the base game.
25
0
0

Better Level Portals

Whether portals in the Hall of Doors in room randomisation mode should allow you to teleport to individual sub-levels instead of always going to the first sub-level. Makes it easier to revisit levels and get missed checks.
25
0
0
Randomized Movement Ability Options

Randomize Hover

Whether the ability for Rayman to hover should be randomized and require a check to use.
25
0
0

Randomize Ledge Grab

Whether the ability for Rayman to grab ledges should be randomized and require a check to use.
25
0
0

Randomize Swim

Whether the ability for Rayman to swim should be randomized and require a check to use. Rayman will be killed for touching water without receiving Swim, if this causes a softlock by e.g. entering Whale Bay 3, run `stuck` in the in-game console.
25
0
0

Randomize Lava Hover

Whether the ability for Rayman to hover above lava in Beneath the Sanctuary of Rock and Lava should be randomized and require a check to use.
25
0
0
Glitched Logic Options

Include Ly Skip

Includes checks behind Ly skip in The Fairy Glade 4 within logic before getting a Silver Lum.
25
0
0

Include Backwards Slide Jumps

Includes checks behind backwards slide jumps in The Sanctuary of Water and Ice within logic before getting a Silver Lum.
25
0
0

Include Early Echoing Caves Skip

Includes the Early Echoing Caves skip as a valid way to reach other levels.
25
0
0

Include Reverse EEC

Includes the lum boost from The Fairy Glade Revisit area to get back to the main area as a valid way to reach other levels.
25
0
0

Include Kapoueh Skip

Includes checks behind Kapoueh skip within logic before getting a Silver Lum.
25
0
0

Include Damage Boosts

Includes checks behind damage boosts within logic before getting a Silver Lum, such as in The Bayou 1.
25
0
0

Include Plum Wall Climb

Includes checks obtainable in The Sanctuary of Stone and Fire 1 by climbing the wall with a plum within logic.
25
0
0

Include Airswims

Includes checks behind airswims within logic before getting a Silver Lum, such as exiting The Whale Bay 1.
25
0
0

Include Tornado Skip

Includes checks behind completing The Fairy Glade 5 within logic before getting a Silver Lum, which requires using Tornado skip without needing the purple lum.
25
0
0

Include COBD Skip

Includes checks behind obtaining the Elixir of Life within logic, which requires using COBD skip. Includes the cage after talking to Clark in The Menhir Hills 2.
25
0
0

Include Technical Tricks

Includes checks behind technical tricks (GLM/NaN) within logic before getting a Silver Lum, this includes any trick that can be easily executed by following precise technical steps. This includes The Sanctuary of Stone and Fire 1 GLM including backwards completion of that level and The Sanctuary of Stone and Fire 2 NaN Plum. It also includes the precise jump to complete Whale Bay 1 at the end.
25
0
0

Include Jano Tricks

Includes checks behind using the various Jano Skips before getting a Silver Lum, this includes the Super Lum in the boss fight area.
25
0
0
Lum Requirement Options

Walk of Life Lum Requirement

The amount of lums required to enter the Walk of Life.
This is a range option.

Accepted values:
Normal range: 0 - 750
0
25
0
0
0
0
0

First Lum Gate Requirement

The amount of lums required to enter the Sanctuary of Water and Ice.
This is a range option.

Accepted values:
Normal range: 0 - 200
0
25
0
0
0
0
0

Second Lum Gate Requirement

The amount of lums required to enter the Sanctuary of Stone & Fire.
This is a range option.

Accepted values:
Normal range: 0 - 450
0
25
0
0
0
0
0

Walk of Power Lum Requirement

The amount of lums required to enter the Walk of Power.
This is a range option.

Accepted values:
Normal range: 0 - 750
0
25
0
0
0
0
0

Third Lum Gate Requirement

The amount of lums required to enter Beneath the Sanctuary of Rock & Lava.
This is a range option.

Accepted values:
Normal range: 0 - 600
0
25
0
0
0
0
0

Fourth Lum Gate Requirement

The amount of lums required to enter the Iron Mountains.
This is a range option.

Accepted values:
Normal range: 0 - 800
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.