Resident Evil 7

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
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Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
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death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
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Difficulty to Play On

Standard: Most people should play on this. Hardcore: Good luck, and thanks for testing deaths. Kappa Assisted: ... Okay, fine. No judgment here. :)
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Unlocked Typewriters

Specify the exact name of typewriters from the warp buttons in-game, as a YAML array.
This option cannot be modified here. Please edit your .yaml file manually.

Bonus Start

Some players might want to start with a little help in the way of a few extra heal items and packs of ammo. False: (Default) Normal, don't start with extra heal items and packs of ammo. True: Start with those helper items.
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Start at Chapter 2

With this, the first chapter is not randomized, so you will start "directly" to chapter 2 (just interact with the door bell at the start to start Chapter 2) False: (Default) Normal, you start the game as normal True: The first chapter is not randomized.
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Randomized Coins

This option permit you to choose how you Randomize Antique Coins (but not the content of the cages (see randomize_coins_cages for that)) None: (Default) Won't Randomize Antique Coins This will make you able to find coins as default, and make that no item will be behind Coinss No_progression: The coins will be randomized but won't contains Progression items. All : The coins will be randomized, and can contains anything. NOTE - This option only affects *YOUR* game. Your progression can still be in someone else's if they have this option enabled.
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Randomized Coins Cages

This option permit you to choose how you Randomize Coins Cages (Not Coins see randomize_coins for that) None: (Default) Won't Randomize Randomize Coins Cages The content of coins cage will be as default No_progression: The coins cage will be randomized but won't contains Progression items. All : The coins cage will be randomized, and can contains anything. NOTE - This option only affects *YOUR* game. Your progression can still be in someone else's if they have this option enabled.
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Ammo Pack Modifier

This option, when set, will modify the quantity of ammo in each ammo pack. This can make the game easier or much, much harder. The available options are: None: You realized that consistency in ammo pack quantities is one of the few true joys in life, and this causes you to not modify them at all. Max: Each ammo pack will contain the maximum amount of ammo that the game allows. (i.e., you will never, ever run out of ammo.) Double: Each ammo pack will contain twice as much ammo as it normally contains. Half: Each ammo pack will contain half as much ammo as it normally contains. Only Three: Each ammo pack will have an ammo count of 3. Only Two: Each ammo pack will have an ammo count of 2. Only One: Each ammo pack will have an ammo count of 1. (Yes, your Handgun Ammo pack will have a single bullet in it.) Random By Type: Each ammo type's ammo pack will have a random quantity of ammo, and you will get that same quantity of ammo from every pack for that ammo type. (For example, you receive a Shotgun Shells pack that has a random quantity of 7 ammo. All Shotgun Shells packs will have a quantity of 7.) Random Always: Each ammo pack will have a random quantity of ammo, and that quantity will be randomized every time. (For example, you receive a Shotgun Shells pack that has a random quantity of 7 ammo. Your next Shotgun Shells pack has a quantity of 4, next has 2, etc.) NOTE: The options for "Only Three", "Only Two", "Only One", "Random By Type", and "Random Always" are not guaranteed to be reasonably beatable.
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Oops! All Chainsaws

Enabling this swaps all weapons, weapon ammo, and subweapons to Chainsaws. (Except progression weapons, of course.)
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Oops! All Handgun

Enabling this swaps all weapons, weapon ammo, and subweapons to Handgun. (Except progression weapons, of course.)
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Oops! All Grenades

Enabling this swaps all weapons, weapon ammo, and subweapons to GrenadeLauncher. (Except progression weapons, of course.)
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Oops! All Knives

Enabling this swaps all weapons, weapon ammo, and subweapons to Knives. (Except progression weapons, of course.)
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No First Aid Spray

Enabling this swaps all first aid Meds to filler or less useful items.
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No Herbs

Enabling this swaps all herbs to filler or less useful items.
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No Gunpowder

Enabling this swaps all gunpowder of all types to filler or less useful items.
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Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.