Popover Menu get started
f.a.q discord
Menu
supported games setup guides f.a.q. generate game host game user content discord
SEUM Speedrunners from Hell Guide

SEUM: Speedrunners from Hell

What does randomization do to this game?

The main campaign has 91 levels: 8 floors of 11 slots (9 normal levels, 1 boss, 1 taunt level) plus 3 final-floor levels. Every level except F1-1 Labyrinth is locked behind a Level Unlock item that is shuffled into the multiworld item pool. The client mod locks and unlocks levels in the level-select hub accordingly.

What is the goal?

Beat F9-1 S(A)TAN, the final boss.

What are the items?

Extra requirements

Boss and taunt doors keep their vanilla requirements on top of the unlock item:

The randomizer logic models both as "8 of the 9 normal levels of that floor are completable", so seeds are always beatable under the assumption that you can earn the skull and find the taunt in any level you can play.

What are the locations (checks)?

Notes